Add 4DO, NXEngine, and Virtual X86000
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@ -2,6 +2,10 @@ This page documents various emulator core candidates and specific user requests
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TODO merge in [Yoshi's list on GitLab](https://gitlab.com/TASVideos/BizHawk/-/snippets/1890492)
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## (3DO) 4DO
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- https://sourceforge.net/p/fourdo/code/HEAD/tree/trunk http://fourdo.com
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- C# (net40); GPLv2
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## (3DS) Citra
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- https://github.com/citra-emu/citra https://citra-emu.org
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- C++; GPLv2+
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@ -25,6 +29,10 @@ Tracking as [#1907](https://github.com/TASEmulators/BizHawk/issues/1907).
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## (BBC Micro) beebjit or BeebEm or B-Em
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Tracking as [#2031](https://github.com/TASEmulators/BizHawk/issues/2031).
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## (Cave Story engine) NXEngine
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- https://nxengine.sourceforge.io (source distributed as archives)
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- C++; GPLv3
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## (Coleco Adam) MAME subset
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- can likely copy most Hawk-side code from MAME Arcade core
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@ -67,4 +75,10 @@ Tracking as [#3318](https://github.com/TASEmulators/BizHawk/issues/3318).
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- Has a software rendering option which is fast enough; should probably go with that even if not Waterboxing.
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- There has been some success with running PPSSPP standalone in libTAS, see [this forum thread](https://tasvideos.org/Forum/Topics/20542).
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- Other emulators:
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- [cspspemu](https://github.com/cspspemu/cspspemu) in C#, unfortunately targets .NET Core
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- [cspspemu](https://github.com/cspspemu/cspspemu) in C#, unfortunately targets .NET Core
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## (X68000) Virtual X86000
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- https://bitbucket.org/kazssym/libvm68k/src https://www.vx68k.org/vx68k
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- C++; GPLv3+
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- Other emulators:
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- [PX68K](https://github.com/hissorii/px68k) (in Japanese) in C/C++; no license, though the author granted RetroArch distribution rights
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