diff --git a/Core-Requests.md b/Core-Requests.md index dfe5a9c..f218771 100644 --- a/Core-Requests.md +++ b/Core-Requests.md @@ -2,6 +2,10 @@ This page documents various emulator core candidates and specific user requests TODO merge in [Yoshi's list on GitLab](https://gitlab.com/TASVideos/BizHawk/-/snippets/1890492) +## (3DO) 4DO +- https://sourceforge.net/p/fourdo/code/HEAD/tree/trunk http://fourdo.com +- C# (net40); GPLv2 + ## (3DS) Citra - https://github.com/citra-emu/citra https://citra-emu.org - C++; GPLv2+ @@ -25,6 +29,10 @@ Tracking as [#1907](https://github.com/TASEmulators/BizHawk/issues/1907). ## (BBC Micro) beebjit or BeebEm or B-Em Tracking as [#2031](https://github.com/TASEmulators/BizHawk/issues/2031). +## (Cave Story engine) NXEngine +- https://nxengine.sourceforge.io (source distributed as archives) +- C++; GPLv3 + ## (Coleco Adam) MAME subset - can likely copy most Hawk-side code from MAME Arcade core @@ -67,4 +75,10 @@ Tracking as [#3318](https://github.com/TASEmulators/BizHawk/issues/3318). - Has a software rendering option which is fast enough; should probably go with that even if not Waterboxing. - There has been some success with running PPSSPP standalone in libTAS, see [this forum thread](https://tasvideos.org/Forum/Topics/20542). - Other emulators: - - [cspspemu](https://github.com/cspspemu/cspspemu) in C#, unfortunately targets .NET Core \ No newline at end of file + - [cspspemu](https://github.com/cspspemu/cspspemu) in C#, unfortunately targets .NET Core + +## (X68000) Virtual X86000 +- https://bitbucket.org/kazssym/libvm68k/src https://www.vx68k.org/vx68k +- C++; GPLv3+ +- Other emulators: + - [PX68K](https://github.com/hissorii/px68k) (in Japanese) in C/C++; no license, though the author granted RetroArch distribution rights \ No newline at end of file