Move PPSSPP to Issue

James Groom 2023-01-25 02:33:35 +10:00
parent 8bf2b5f3a1
commit ae1402cd0d
1 changed files with 1 additions and 8 deletions

@ -65,14 +65,7 @@ Tracking as [#3162](https://github.com/TASEmulators/BizHawk/issues/3162).
Tracking as [#3318](https://github.com/TASEmulators/BizHawk/issues/3318).
## (PSP) PPSSPP
- https://github.com/hrydgard/ppsspp https://ppsspp.org
- C/C++; GPLv2+
- Notes:
- PPSSPP has been proof-of-concept added to Bizhawk before, but it was deemed too complicated and too early in development. However, that was quite a while ago.
- Has a software rendering option which is fast enough; should probably go with that even if not Waterboxing.
- There has been some success with running PPSSPP standalone in libTAS, see [this forum thread](https://tasvideos.org/Forum/Topics/20542).
- Other emulators:
- [cspspemu](https://github.com/cspspemu/cspspemu) in C#, unfortunately targets .NET Core (can maybe use new AoT and exports features to make unmanaged core?)
Tracking as [#3536](https://github.com/TASEmulators/BizHawk/issues/3536).
## (Symbian OS) EKA2L1
Tracking as [#3364](https://github.com/TASEmulators/BizHawk/issues/3364).