Move PPSSPP to Issue
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@ -65,14 +65,7 @@ Tracking as [#3162](https://github.com/TASEmulators/BizHawk/issues/3162).
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Tracking as [#3318](https://github.com/TASEmulators/BizHawk/issues/3318).
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## (PSP) PPSSPP
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- https://github.com/hrydgard/ppsspp https://ppsspp.org
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- C/C++; GPLv2+
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- Notes:
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- PPSSPP has been proof-of-concept added to Bizhawk before, but it was deemed too complicated and too early in development. However, that was quite a while ago.
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- Has a software rendering option which is fast enough; should probably go with that even if not Waterboxing.
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- There has been some success with running PPSSPP standalone in libTAS, see [this forum thread](https://tasvideos.org/Forum/Topics/20542).
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- Other emulators:
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- [cspspemu](https://github.com/cspspemu/cspspemu) in C#, unfortunately targets .NET Core (can maybe use new AoT and exports features to make unmanaged core?)
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Tracking as [#3536](https://github.com/TASEmulators/BizHawk/issues/3536).
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## (Symbian OS) EKA2L1
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Tracking as [#3364](https://github.com/TASEmulators/BizHawk/issues/3364).
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