From ae1402cd0d7b7c04ad0cb247a2ea2791878bf112 Mon Sep 17 00:00:00 2001 From: James Groom Date: Wed, 25 Jan 2023 02:33:35 +1000 Subject: [PATCH] Move PPSSPP to Issue --- Core-Requests.md | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/Core-Requests.md b/Core-Requests.md index cf6ad12..f546ce9 100644 --- a/Core-Requests.md +++ b/Core-Requests.md @@ -65,14 +65,7 @@ Tracking as [#3162](https://github.com/TASEmulators/BizHawk/issues/3162). Tracking as [#3318](https://github.com/TASEmulators/BizHawk/issues/3318). ## (PSP) PPSSPP -- https://github.com/hrydgard/ppsspp https://ppsspp.org -- C/C++; GPLv2+ -- Notes: - - PPSSPP has been proof-of-concept added to Bizhawk before, but it was deemed too complicated and too early in development. However, that was quite a while ago. - - Has a software rendering option which is fast enough; should probably go with that even if not Waterboxing. - - There has been some success with running PPSSPP standalone in libTAS, see [this forum thread](https://tasvideos.org/Forum/Topics/20542). -- Other emulators: - - [cspspemu](https://github.com/cspspemu/cspspemu) in C#, unfortunately targets .NET Core (can maybe use new AoT and exports features to make unmanaged core?) +Tracking as [#3536](https://github.com/TASEmulators/BizHawk/issues/3536). ## (Symbian OS) EKA2L1 Tracking as [#3364](https://github.com/TASEmulators/BizHawk/issues/3364).