62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using System;
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using System.IO;
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using LuaInterface;
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using BizHawk.Client.Common;
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namespace BizHawk.Client.EmuHawk
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{
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public sealed class SavestateLuaLibrary : LuaLibraryBase
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{
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public SavestateLuaLibrary(Lua lua)
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: base(lua) { }
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public SavestateLuaLibrary(Lua lua, Action<string> logOutputCallback)
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: base(lua, logOutputCallback) { }
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public override string Name { get { return "savestate"; } }
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[LuaMethodAttributes(
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"load",
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"Loads a savestate with the given path"
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)]
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public void Load(string path)
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{
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GlobalWin.MainForm.LoadState(path, Path.GetFileName(path), true);
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}
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[LuaMethodAttributes(
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"loadslot",
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"Loads the savestate at the given slot number (must be an integer between 0 and 9)"
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)]
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public void LoadSlot(int slotNum)
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{
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if (slotNum >= 0 && slotNum <= 9)
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{
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GlobalWin.MainForm.LoadQuickSave("QuickSave" + slotNum, true);
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}
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}
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[LuaMethodAttributes(
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"save",
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"Saves a state at the given path"
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)]
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public void Save(string path)
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{
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GlobalWin.MainForm.SaveState(path, path, true);
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}
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[LuaMethodAttributes(
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"saveslot",
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"Saves a state at the given save slot (must be an integer between 0 and 9)"
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)]
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public void SaveSlot(int slotNum)
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{
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if (slotNum >= 0 && slotNum <= 9)
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{
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GlobalWin.MainForm.SaveQuickSave("QuickSave" + slotNum);
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}
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}
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}
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}
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