using System; using System.IO; using LuaInterface; using BizHawk.Client.Common; namespace BizHawk.Client.EmuHawk { public sealed class SavestateLuaLibrary : LuaLibraryBase { public SavestateLuaLibrary(Lua lua) : base(lua) { } public SavestateLuaLibrary(Lua lua, Action logOutputCallback) : base(lua, logOutputCallback) { } public override string Name { get { return "savestate"; } } [LuaMethodAttributes( "load", "Loads a savestate with the given path" )] public void Load(string path) { GlobalWin.MainForm.LoadState(path, Path.GetFileName(path), true); } [LuaMethodAttributes( "loadslot", "Loads the savestate at the given slot number (must be an integer between 0 and 9)" )] public void LoadSlot(int slotNum) { if (slotNum >= 0 && slotNum <= 9) { GlobalWin.MainForm.LoadQuickSave("QuickSave" + slotNum, true); } } [LuaMethodAttributes( "save", "Saves a state at the given path" )] public void Save(string path) { GlobalWin.MainForm.SaveState(path, path, true); } [LuaMethodAttributes( "saveslot", "Saves a state at the given save slot (must be an integer between 0 and 9)" )] public void SaveSlot(int slotNum) { if (slotNum >= 0 && slotNum <= 9) { GlobalWin.MainForm.SaveQuickSave("QuickSave" + slotNum); } } } }