BizHawk/BizHawk.Client.EmuHawk/tools
pasky1382 a2dd821474 Added new EmuLuaLibrary.String, contains decimal to hex string and binary string. 2014-01-19 16:36:43 +00:00
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Cheats lock down NES Sound config settings on quicknes, show Game Genie button on cheats dialog for it, do Toolbox logic 2014-01-07 01:12:48 +00:00
GB Make an extension method ShowHawkDialog() to use for modal dialog calls that does the Sound Stop/Start methods (and potentially any other EmuHawk specific logic that needs to be done). Use this in the bazillion places we were calling StopSound and StartSound. 2013-11-28 22:39:00 +00:00
GBA Add GBA Gpu Viewer to toolbox, and add snazzy gba icon 2013-12-22 15:39:11 +00:00
Genesis Wire up the Genesis Game Genie Encoder/Decoder to the GPGX core, but disable it since it doesn't seem to work right now 2013-12-22 20:25:43 +00:00
HexEditor Fix Hex Editor to show cheat value on frozen addresses, and some fix ups in misc bugs that also contributed to this problem. Note: hex editor still will show some dubious behavior when viewing in one byte size and having cheats in another, that kind of mess will have to be sorted out in another commit 2014-01-01 03:19:08 +00:00
Lua Added new EmuLuaLibrary.String, contains decimal to hex string and binary string. 2014-01-19 16:36:43 +00:00
NES NES Game Genie Encoder/Decoder - support anything with system id "NES" not specifically the NES object, look for the "System Bus" not a hardcoded 2nd in domain in the list 2014-01-07 00:22:46 +00:00
PCE misc code refactoring 2013-11-20 01:37:54 +00:00
SNES SNES: connect to new settings system.. everything should work? 2013-12-27 17:59:19 +00:00
TAStudio TAStudio - when dragging the frame column to select items, catch the "in betweens" when the mouse moves fast enough to move past some rows. 2013-12-20 03:28:25 +00:00
TI83 cleaning up some Bizhawk.Emulation namespaces 2013-11-13 03:32:25 +00:00
VirtualPads Virtual pads - Hook up 2 6 buttons and a Reset+Power Control pad to Genesis, fix Saturn vpad to clear Start button on clear, Support power button on NES control pad. 2014-01-03 01:06:24 +00:00
Watch Ram Search - fix behavior of the Memory Domain label 2014-01-04 16:19:00 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs minor typo 2014-01-15 04:47:55 +00:00
IToolForm.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
InputPrompt.Designer.cs Change the default Position property of every winform from windows default to center parent 2013-11-08 18:43:24 +00:00
InputPrompt.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it 2013-12-22 20:38:36 +00:00
ToolBox.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
ToolBox.resx Add GB GPU viewer to toolbox, and clean up some toolbox behavior 2013-12-22 03:15:53 +00:00
ToolHelpers.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
ToolManager.cs some stupid code cleanup while I'm at it 2014-01-01 02:16:47 +00:00
TraceLogger.Designer.cs Trace Logger - some code clean up, some tiny speedups, and implement a few small tweaks like Always on Top, and Select All 2013-11-29 00:35:05 +00:00
TraceLogger.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
TraceLogger.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00