BizHawk/waterbox
nattthebear fbf7be92d5 VirtualBoyee: Hookup video, input, and sound. 3D Tetris appears to be working, but only the alternate dump of merio tenis works 2017-05-29 08:16:56 -04:00
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emulibc Add enough changes so that snes9x now boots. This includes stubs for a bunch of syscalls, a few mmglue changes, and C++ global constructor support 2017-05-27 12:29:05 -04:00
gpgx rename gpgx.exe to gpgx.wbx and push some binaries 2017-05-28 07:33:55 -04:00
snes9x@69b89b25c7 The InputCallbackSystem on this Core is now fully operational. https://www.youtube.com/watch?v=g7-tskP0OzI 2017-05-28 14:18:08 -04:00
vb VirtualBoyee: Hookup video, input, and sound. 3D Tetris appears to be working, but only the alternate dump of merio tenis works 2017-05-29 08:16:56 -04:00
readme.txt snes9xHawk which is totally not a thing: connect audio 2017-05-27 14:32:12 -04:00

readme.txt

This is the experimental "waterbox" project for bizhawk.

libc.so, libgcc_s.so, libstdc++.so.6, and the waterbox executables are built with a modified verion of the midipix project.
The makefiles for the cores only support the cross compilation setup (build from whatever linux box you built midipix
from).

The mmglue portion of the midipix project is modified; get the correct version from <ssh://git@github.com/nattthebear/mmglue.git>.

gpgx: This is a modified version of our gpgx core
snes9x: Based off of snes9x 1.54.