BizHawk/BizHawk.Client.EmuHawk/Input
zeromus ee7b0bf20c i dont think the xinput joystick->direction mappings sensitivity was right. made them less sensitive. 2017-07-19 16:50:05 -05:00
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GamePad.cs Small improvement to previous commit. 2017-04-08 12:40:31 -04:00
GamePad360.cs i dont think the xinput joystick->direction mappings sensitivity was right. made them less sensitive. 2017-07-19 16:50:05 -05:00
IPCKeyInput.cs fix error in IPCKeyInput 2015-08-14 19:10:55 -05:00
Input.cs fix race condition in test of active window from input thread (which was a bad idea in the first place) which can throw null references in unlucky cases (fixes #917) 2017-07-15 22:09:50 -05:00
Keyboard.cs Make sure DirectInput objects are disposed properly. Also includes a better fix for thread safety issues (#722). 2017-04-08 11:49:04 -04:00