BizHawk/Assets/Shaders/BizHawk
zeromus ae763f2eef fix hq2x in glsl (fixes #2196) 2020-07-05 18:15:05 -04:00
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BizScanlines.cgp move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
BizScanlines.glsl get gl display method working, at least, minimally, with the scanlines shader. someone else can fix up the others if they need to or make me a bug. at least the hard part is past 2020-06-20 00:48:42 -04:00
BizScanlines.hlsl keep working on CGC-removal 2020-06-20 00:48:42 -04:00
bicubic-fast.cgp move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
bicubic-fast.hlsl remove cgc (step 1) 2020-06-20 00:48:42 -04:00
bicubic-normal.cgp move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
bicubic-normal.hlsl remove cgc (step 1) 2020-06-20 00:48:42 -04:00
hq2x.cgp move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
hq2x.glsl fix hq2x in glsl (fixes #2196) 2020-07-05 18:15:05 -04:00
hq2x.hlsl fix hq2x shader (fixes #2160) 2020-06-21 21:52:49 -04:00