364 lines
9.2 KiB
C#
364 lines
9.2 KiB
C#
//TODO - for chr, refactor to use 8 registers of 8 bits instead of 16 registers of 4 bits. more realistic, less weird code.
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using System;
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using System.IO;
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using System.Diagnostics;
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namespace BizHawk.Emulation.Consoles.Nintendo
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{
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//mapper 21 + 22 + 23 + 25 (docs largely in 021.txt for VRC4 and 22.txt for VRC2)
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//If you change any of the IRQ logic here, be sure to change it in VRC 3/6/7 as well.
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public class VRC2_4 : NES.NESBoardBase
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{
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//configuration
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int prg_bank_mask_8k, chr_bank_mask_1k;
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int prg_reg_mask_8k;
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Func<int, int> remap;
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Func<int, int> fix_chr;
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int type;
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bool latch6k_exists = false;
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//state
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public int[] prg_bank_reg_8k = new int[2];
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public int[] chr_bank_reg_1k = new int[16];
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bool prg_mode;
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ByteBuffer prg_banks_8k = new ByteBuffer(4);
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public ByteBuffer chr_banks_1k = new ByteBuffer(8);
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bool irq_mode;
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bool irq_enabled, irq_pending, irq_autoen;
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byte irq_reload;
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byte irq_counter;
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int irq_prescaler;
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public int extra_vrom;
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int latch6k_value;
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public override void Dispose()
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{
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base.Dispose();
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prg_banks_8k.Dispose();
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chr_banks_1k.Dispose();
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}
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public override void SyncState(Serializer ser)
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{
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base.SyncState(ser);
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for (int i = 0; i < 2; i++) ser.Sync("prg_bank_reg_8k_" + i, ref prg_bank_reg_8k[i]);
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for (int i = 0; i < 16; i++) ser.Sync("chr_bank_reg_1k_" + i, ref chr_bank_reg_1k[i]);
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ser.Sync("irq_mode", ref irq_mode);
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ser.Sync("irq_enabled", ref irq_enabled);
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ser.Sync("irq_pending", ref irq_pending);
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ser.Sync("irq_autoen", ref irq_autoen);
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ser.Sync("irq_reload", ref irq_reload);
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ser.Sync("irq_counter", ref irq_counter);
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ser.Sync("irq_prescaler", ref irq_prescaler);
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ser.Sync("extra_vrom", ref extra_vrom);
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if (latch6k_exists)
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ser.Sync("latch6k_value", ref latch6k_value);
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SyncPRG();
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SyncCHR();
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SyncIRQ();
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}
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void SyncPRG()
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{
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if (prg_mode)
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{
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prg_banks_8k[0] = 0xFE;
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prg_banks_8k[1] = (byte)(prg_bank_reg_8k[1]);
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prg_banks_8k[2] = (byte)(prg_bank_reg_8k[0]);
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prg_banks_8k[3] = 0xFF;
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}
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else
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{
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prg_banks_8k[0] = (byte)(prg_bank_reg_8k[0]);
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prg_banks_8k[1] = (byte)(prg_bank_reg_8k[1]);
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prg_banks_8k[2] = 0xFE;
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prg_banks_8k[3] = 0xFF;
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}
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}
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public void SyncCHR()
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{
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//Console.Write("{0}: ", NES.ppu.ppur.status.sl);
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for (int i = 0; i < 8; i++)
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{
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int low = (chr_bank_reg_1k[i * 2]);
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int high = (chr_bank_reg_1k[i * 2 + 1]);
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int temp = low + high * 16;
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temp = fix_chr(temp);
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//Console.Write("{0},", temp);
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temp &= chr_bank_mask_1k;
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chr_banks_1k[i] = (byte)temp;
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}
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}
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void SyncIRQ()
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{
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IRQSignal = (irq_pending && irq_enabled);
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}
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public override bool Configure(NES.EDetectionOrigin origin)
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{
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fix_chr = (b) => b;
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switch (Cart.board_type)
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{
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case "MAPPER021":
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case "MAPPER022":
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case "MAPPER023":
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case "MAPPER025":
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throw new InvalidOperationException("someone will need to bug me to set these up for failsafe mapping");
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case "MAPPER116_HACKY":
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remap = (addr) => addr;
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type = 2;
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break;
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case "KONAMI-VRC-4":
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AssertPrg(128,256); AssertChr(128,256); AssertVram(0); AssertWram(0,2,8);
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type = 4;
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if (Cart.pcb == "352396")
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remap = (addr) => ((addr & 0xF000) | ((addr >> 2) & 3));
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else if (Cart.pcb == "351406")
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remap = (addr) => ((addr & 0xF000) | ((addr & 1) << 1) | ((addr & 2) >> 1));
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else throw new Exception("Unknown PCB type for VRC4");
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break;
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case "KONAMI-VRC-2":
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AssertPrg(128); AssertChr(128); AssertVram(0); AssertWram(0);
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type = 2;
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latch6k_exists = true;
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if (Cart.pcb == "350926")
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//likely VRC2b [mapper 23]
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remap = (addr) => addr;
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else if (Cart.pcb == "351618")
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{
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//ex. ganbare pennant race - important chr note applies (VRC2a [mapper 22])
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remap = (addr) => ((addr & 0xF000) | ((addr & 1) << 1) | ((addr & 2) >> 1));
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fix_chr = (b) => (b >> 1);
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}
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else if (Cart.pcb == "LROG009-00") // Contra (J)
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{
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remap = (addr) => addr;
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}
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else
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throw new Exception(string.Format("Unknown PCB type for VRC2: \"{0}\"", Cart.pcb));
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break;
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default:
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return false;
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}
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prg_bank_mask_8k = Cart.prg_size / 8 - 1;
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chr_bank_mask_1k = Cart.chr_size - 1;
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if(type == 4) prg_reg_mask_8k = 0x1F;
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else prg_reg_mask_8k = 0xF;
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//this VRC2 variant has an extra large PRG reg
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if (Cart.board_type == "MAPPER116_HACKY")
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prg_reg_mask_8k = 0x1F;
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prg_bank_reg_8k[0] = 0;
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prg_bank_reg_8k[1] = 1;
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SyncPRG();
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SyncCHR();
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SetMirrorType(EMirrorType.Vertical);
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return true;
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}
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public override byte ReadPRG(int addr)
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{
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int bank_8k = addr >> 13;
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int ofs = addr & ((1 << 13) - 1);
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bank_8k = prg_banks_8k[bank_8k];
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bank_8k &= prg_bank_mask_8k;
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addr = (bank_8k << 13) | ofs;
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return ROM[addr];
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}
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public override byte ReadPPU(int addr)
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{
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if (addr < 0x2000)
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{
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int bank_1k = addr >> 10;
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int ofs = addr & ((1 << 10) - 1);
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bank_1k = chr_banks_1k[bank_1k];
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addr = (bank_1k << 10) | ofs;
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return VROM[addr + extra_vrom];
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}
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else return base.ReadPPU(addr);
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}
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public override void WritePRG(int addr, byte value)
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{
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//Console.WriteLine("mapping {0:X4} = {1:X2}", addr, value);
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addr = remap(addr);
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switch (addr)
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{
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default:
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Console.WriteLine("missed case: {0:X4}", addr + 0x8000);
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break;
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case 0x0000: //$8000
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case 0x0001:
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case 0x0002:
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case 0x0003:
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prg_bank_reg_8k[0] = value & prg_reg_mask_8k;
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SyncPRG();
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break;
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case 0x1000: //$9000
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case 0x1001: //$9001
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switch (value & 3)
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{
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case 0: SetMirrorType(NES.NESBoardBase.EMirrorType.Vertical); break;
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case 1: SetMirrorType(NES.NESBoardBase.EMirrorType.Horizontal); break;
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case 2: SetMirrorType(NES.NESBoardBase.EMirrorType.OneScreenA); break;
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case 3: SetMirrorType(NES.NESBoardBase.EMirrorType.OneScreenB); break;
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}
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break;
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case 0x1002: //$9002
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case 0x1003: //$9003
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if (type == 4) prg_mode = value.Bit(1);
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else goto case 0x1000;
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SyncPRG();
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break;
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case 0x2000: //$A000
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case 0x2001: //$A001
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case 0x2002: //$A002
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case 0x2003: //$A003
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prg_bank_reg_8k[1] = value & prg_reg_mask_8k;
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SyncPRG();
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break;
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case 0x3000: //$B000
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case 0x3001: //$B001
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case 0x3002: //$B002
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case 0x3003: //$B003
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chr_bank_reg_1k[addr-0x3000] = value & 0xF;
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SyncCHR();
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break;
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case 0x4000: //$C000
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case 0x4001: //$C001
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case 0x4002: //$C002
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case 0x4003: //$C003
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chr_bank_reg_1k[addr - 0x4000 + 4] = value & 0xF;
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SyncCHR();
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break;
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case 0x5000: //$D000
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case 0x5001: //$D001
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case 0x5002: //$D002
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case 0x5003: //$D003
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chr_bank_reg_1k[addr - 0x5000 + 8] = value & 0xF;
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SyncCHR();
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break;
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case 0x6000: //$E000
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case 0x6001: //$E001
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case 0x6002: //$E002
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case 0x6003: //$E003
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chr_bank_reg_1k[addr - 0x6000 + 12] = value & 0xF;
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SyncCHR();
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break;
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case 0x7000: //$F000 (reload low)
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if (type == 2) break;
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irq_reload = (byte)((irq_reload&0xF0) | value);
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break;
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case 0x7001: //$F001 (reload high)
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if (type == 2) break;
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irq_reload = (byte)((irq_reload&0x0F)|(value<<4));
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break;
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case 0x7002: //$F001 (control)
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if (type == 2) break;
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irq_mode = value.Bit(2);
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irq_autoen = value.Bit(0);
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if (value.Bit(1))
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{
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//enabled
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irq_enabled = true;
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irq_counter = irq_reload;
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irq_prescaler = 341;
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}
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else
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{
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//disabled
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irq_enabled = false;
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}
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//acknowledge
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irq_pending = false;
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SyncIRQ();
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break;
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case 0x7003: //$F003 (ack)
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if (type == 2) break;
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irq_pending = false;
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irq_enabled = irq_autoen;
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SyncIRQ();
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break;
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}
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}
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void ClockIRQ()
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{
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if (type == 2) return;
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if (irq_counter == 0xFF)
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{
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irq_pending = true;
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irq_counter = irq_reload;
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SyncIRQ();
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}
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else
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irq_counter++;
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}
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public override void ClockCPU()
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{
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if (type == 2) return;
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if (!irq_enabled) return;
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if (irq_mode)
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{
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ClockIRQ();
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//throw new InvalidOperationException("needed a test case for this; you found one!");
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}
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else
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{
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irq_prescaler -= 3;
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if (irq_prescaler <= 0)
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{
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irq_prescaler += 341;
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ClockIRQ();
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}
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}
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}
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// a single bit of data can be read at 6000:6fff on some VRC2 carts without wram
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// games will lock if they can't do this
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// this isn't a problem in many emus, because if you put wram at 6000:7fff unconditionally, it works.
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public override byte ReadWRAM(int addr)
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{
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if (!latch6k_exists)
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return base.ReadWRAM(addr);
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else if (addr >= 0x1000)
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return NES.DB;
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else
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return (byte)(NES.DB & 0xfe | latch6k_value);
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}
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public override void WriteWRAM(int addr, byte value)
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{
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if (!latch6k_exists)
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base.WriteWRAM(addr, value);
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else if (addr < 0x1000)
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latch6k_value = value & 1;
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}
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}
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} |