BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/NovelDiamond.cs

56 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{
public class NovelDiamond : NES.NESBoardBase
{
int prg;
int chr;
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "MAPPER054": // ??
case "UNIF_BMC-NovelDiamond9999999in1": // works
break;
default:
return false;
}
AssertPrg(128);
AssertChr(64);
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
return VROM[addr | chr << 13];
else
return base.ReadPPU(addr);
}
public override byte ReadPRG(int addr)
{
return ROM[addr | prg << 15];
}
public override void WritePRG(int addr, byte value)
{
prg = addr & 3;
chr = addr & 7;
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("prg", ref prg);
ser.Sync("chr", ref chr);
}
}
}