BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/Mapper50.cs

116 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{
class Mapper50 : NES.NESBoardBase
{
//http://wiki.nesdev.com/w/index.php/INES_Mapper_050
byte prg_bank;
int prg_bank_mask_8k;
bool irq_enable;
ushort irq_counter = 0;
bool irq_ready = false;
int ppu_cyclecount = 0;
public override bool Configure(NES.EDetectionOrigin origin)
{
//analyze board type
switch (Cart.board_type)
{
case "MAPPER050":
break;
default:
return false;
}
prg_bank = 0;
prg_bank_mask_8k = Cart.prg_size / 8 - 1;
SetMirrorType(EMirrorType.Vertical);
return true;
}
public override void SyncState(Serializer ser)
{
ser.Sync("ppu_cyclecount", ref ppu_cyclecount);
ser.Sync("prg_bank", ref prg_bank);
ser.Sync("irq_enable", ref irq_enable);
ser.Sync("irq_counter", ref irq_counter);
ser.Sync("irq_ready", ref irq_ready);
base.SyncState(ser);
}
public override void WriteEXP(int addr, byte value)
{
addr &= 0x0120;
if (addr == 0x0020)
{
prg_bank = (byte)(((value & 1) << 2) | ((value & 2) >> 1) | ((value & 4) >> 1) | (value & 8));
}
else if (addr == 0x0120)
{
irq_enable = value.Bit(0);
if (!irq_enable)
{
SyncIRQ(irq_enable);
irq_counter = 0;
}
}
}
public override byte ReadPRG(int addr)
{
if (addr < 0x2000)
{
return ROM[(0x08 * 0x2000) + (addr & 0x1FFF)];
}
else if (addr < 0x4000)
{
return ROM[(0x09 * 0x2000) + (addr & 0x1FFF)];
}
else if (addr < 0x6000)
{
int bank = (prg_bank & prg_bank_mask_8k);
return ROM[(bank * 0x2000) + (addr & 0x1FFF)];
}
else
{
return ROM[(0x0B * 0x2000) + (addr & 0x1FFF)];
}
}
public override byte ReadWRAM(int addr)
{
return ROM[(0x0F * 0x2000) + (addr & 0x1FFF)];
}
private void IRQ_Ready()
{
base.SyncIRQ(irq_ready);
}
public override void ClockCPU()
{
if (irq_enable)
{
irq_counter += 1;
if (irq_counter == 0x1000)
SyncIRQ(true);
}
}
/*
public override void ClockPPU()
{
ppu_cyclecount++;
if (ppu_cyclecount >= 3)
{
ppu_cyclecount = 0;
IRQ_Tick();
base.ClockPPU();
}
}*/
}
}