BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/Mapper231.cs

100 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{
class Mapper231 : NES.NESBoardBase
{
/*
* Here are Disch's original notes:
========================
= Mapper 231 =
========================
Example Game:
--------------------------
20-in-1
Registers:
---------------------------
$8000-FFFF: A~[.... .... M.LP PPP.]
M = Mirroring (0=Vert, 1=Horz)
L = Low bit of PRG
P = High bits of PRG
PRG Setup:
---------------------------
Note that 'L' and 'P' bits make up the PRG reg, and the 'L' is the low bit.
$8000 $A000 $C000 $E000
+---------------+---------------+
| $8000 AND $1E | $8000 |
+---------------+---------------+
*/
public int prg_reg;
public bool low;
public int prg_bank_mask_16k;
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "MAPPER231":
break;
default:
return false;
}
prg_bank_mask_16k = Cart.prg_size / 16 - 1;
return true;
}
public override void SyncState(Serializer ser)
{
ser.Sync("prg_reg", ref prg_reg);
base.SyncState(ser);
}
public override void WritePRG(int addr, byte value)
{
if (addr.Bit(7))
{
SetMirrorType(EMirrorType.Horizontal);
}
else
{
SetMirrorType(EMirrorType.Vertical);
}
int prg_reg_P = (addr >> 1) & 0xF;
int prg_reg_L = (addr >> 5) & 1;
prg_reg = (prg_reg_P<<1) | prg_reg_L;
prg_reg &= prg_bank_mask_16k;
}
public override byte ReadPRG(int addr)
{
if (low)
{
int bank = prg_reg & 0x1E;
return ROM[(bank << 14) + addr];
}
else
{
int bank = prg_reg;
return ROM[(bank << 14) + addr - 0x4000];
}
}
}
}