![]() * make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to. Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on. |
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.. | ||
BasicServiceProvider.cs | ||
CallbackBasedTraceBuffer.cs | ||
ControllerDefinition.cs | ||
InputCallbackSystem.cs | ||
MemoryCallbackSystem.cs | ||
MemoryDomain.cs | ||
MemoryDomainImpls.cs | ||
MemoryDomainList.cs | ||
NullController.cs | ||
NullEmulator.cs | ||
NullSound.cs | ||
TraceBuffer.cs |