zeromus
a7d2b8d7f7
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
...
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to. Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
parasyte
71c7edbb24
Add address mask setting for breakpoints
2016-08-08 04:37:39 -07:00
nattthebear
7b19db2d64
Fix NES memory domains
2016-07-16 16:13:50 -04:00
zeromus
0e7adbd818
fix bug from 111648cf98
breaking hex editor and maybe other stuff
2016-06-01 23:05:56 -05:00
Isotarge
c4fa170b9e
Fix crash & memory leak when opening hex editor with the N64 core loaded
2016-05-09 18:42:21 +09:30
zeromus
75173f2596
add sram memdomain to mgba
2016-04-18 21:46:27 -05:00
zeromus
859f4e3c01
fix 2 watch-related bugs and a typo in an error message
2016-04-15 22:43:14 -05:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
zeromus
776e696e09
mgba - fix bug where hard reset caused memorydomains to get permanently wrecked
2016-03-27 16:35:34 -05:00
adelikat
b3dd9d26dc
Misc code cleanups in Emulation.Common
2016-02-28 19:03:01 -05:00
adelikat
7a4a210ccc
Remove some unused code and usings
2016-02-28 13:36:17 -05:00
adelikat
f9c9994161
Refactor GPGX trace logger - make a CallbackBasedTraceBuffer abstract class in Base Implementations with an abstract method CreateTrace, and inherit it as a GPGXTraceBuffer.
2016-02-23 21:58:40 -05:00
adelikat
f5e679fa0d
Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns.
2016-02-21 17:34:42 -05:00
zeromus
7702ae5f3c
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
2015-11-08 22:05:48 -06:00
zeromus
0ff0749191
add IMemoryDomains.Has
2015-10-26 21:41:43 -05:00
Suuper
f9cd2f4075
-TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
...
-LagLog is now moved over to new savestate-anchored movies
2015-07-23 12:55:22 -05:00
adelikat
71f23f4886
nothing to see here
2015-06-11 13:13:11 +00:00
goyuken
3bf2d8f00b
fix an apple II controller crash problem introduced in r9264
2015-04-04 00:20:28 +00:00
SuuperW
52659ac9a9
-Hacky removal of a useless save when loading a TasProj
...
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
adelikat
997558076f
If a core has no system bus, default to main memory if SystemBus is requested, fixes cheat dialog from blowing up on a bunch of cores with no system bus defined
2015-03-05 01:07:31 +00:00
adelikat
36f4eff0f6
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
adelikat
8246de14aa
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
2015-01-25 22:14:58 +00:00
goyuken
2c09c10721
memory domain: silent pokes
2015-01-25 20:10:19 +00:00
adelikat
7ed8704555
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
2015-01-25 14:37:37 +00:00
adelikat
ac442130ae
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
2015-01-24 16:02:28 +00:00
adelikat
7b87f666a1
MemoryDomains - rename CheatDomain to SystemBus
2015-01-24 15:49:02 +00:00
adelikat
e194c9f0c4
Memory callbacks - check the HasReads/Writes/Executes flags during the call methods so that the responsibility does not fall on the core, remove the check in the PCE core
2015-01-24 14:52:20 +00:00
adelikat
3c5348eb86
MemoryCallbackSystem - keep track of whether or not there are any callbacks of each type instead of checking .Count > 0, provides a small but noticeable speedup
2015-01-24 14:39:12 +00:00
adelikat
342957fb33
Null Emulator - add some more metadata
2015-01-23 21:50:33 +00:00
adelikat
7cca0be2e7
IEmulatorServiceProvider and BasicServiceProvider - restrict to IEmulatorServices
2015-01-23 20:55:13 +00:00
goyuken
af451143bf
a bit of memory domain cleanup
2015-01-21 17:36:22 +00:00
adelikat
27d30df0cf
Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
2015-01-18 16:00:20 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
adelikat
54605ad12f
MemoryDomain.cs - convert some public redonly fields to properties with private setters
2015-01-18 13:53:21 +00:00
goyuken
76969200a3
cleanup
2015-01-15 03:58:21 +00:00
adelikat
de34d29ac1
Basic Service Provider - don't register IEmulatorService
2015-01-14 23:01:06 +00:00
adelikat
5c768b1dc4
IEmulatorServiceProvider - add an AvailableServices property, Service Provider - don't register type object
2015-01-14 22:53:08 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
c1bb613ab4
Move MemoryDomain.cs to Base Implementations
2015-01-14 20:22:05 +00:00
adelikat
1c54c52fff
bk2 - when ordering buttons, support up to 8 players, fixes issues 361 and the remaining problem with issue 360
2015-01-11 15:54:01 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
goyuken
7f2e323a27
upgrade christmas
2014-12-17 19:52:30 +00:00
goyuken
7cecd20d8d
restore large speed regression on NESHawk core from r8379. other managed cores were likely affected. most managed cores not affected because of event tracking...
2014-12-17 01:17:41 +00:00
goyuken
b23294a68f
remove the IEmulatorService requirement from IEmulatorServiceProvider and BasicServiceProvider
2014-12-15 21:35:09 +00:00
goyuken
10e38e7bc9
fix BANDAI FCG 1 Boards without barcode reader
2014-12-14 17:19:54 +00:00
adelikat
d1cc13a9c0
BasicServiceProvider - catch any IEmulatorServices that the core implements that aren't defined in the Emulation.Common assembly, and make IGBAGPUViewable an emulator service
2014-12-13 23:45:51 +00:00
scepheo
769cbeb1a0
- IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
...
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
goyuken
c6ed49c067
some disassembler stuff
2014-12-13 21:49:15 +00:00
adelikat
925d6f5a50
BasicServiceProvider - allow the core to return itself when its specific implementation is requested
2014-12-13 16:22:36 +00:00