BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES
zeromus cf1c53f3fb fix quicknes lua rendering being offset incorrectly sometimes. fixes #498 2015-09-16 14:02:45 -05:00
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LibQuickNES.cs partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
Nes_NTSC_Colors.cs quicknes: fix colors in custom palette use 2014-01-10 01:31:24 +00:00
QuickNES.IDebuggable.cs QuickNES - break up into separate files 2015-01-16 01:38:47 +00:00
QuickNES.IDisassembler.cs quicknes disassembler tweak 2015-01-25 20:06:41 +00:00
QuickNES.IInputPollable.cs Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
QuickNES.IMemoryDomains.cs Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly 2015-01-24 16:02:28 +00:00
QuickNES.INESPPUViewable.cs QuickNES - break up into separate files 2015-01-16 01:38:47 +00:00
QuickNES.ISaveRam.cs QuickNES - break up into separate files 2015-01-16 01:38:47 +00:00
QuickNES.ISettable.cs fix quicknes lua rendering being offset incorrectly sometimes. fixes #498 2015-09-16 14:02:45 -05:00
QuickNES.IStatable.cs QuickNES - break up into separate files 2015-01-16 01:38:47 +00:00
QuickNES.IVideoProvider.cs QuickNES - break up into separate files 2015-01-16 01:38:47 +00:00
QuickNES.cs For QuickNES to bail out on Pro Action Replay (E) (REVA), since it can't do PAL 2015-08-24 21:24:59 -04:00