BizHawk/BizHawk.Emulation.Common/CoreComms.cs

56 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Common
{
public class CoreComm
{
public CoreComm(Action<string> ShowMessage, Action<string> NotifyMessage)
{
this.ShowMessage = ShowMessage;
this.Notify = NotifyMessage;
}
public ICoreFileProvider CoreFileProvider;
public double VsyncRate
{
get
{
return VsyncNum / (double)VsyncDen;
}
}
public int VsyncNum = 60;
public int VsyncDen = 1;
//a core should set these if you wish to provide rom status information yourself. otherwise it will be calculated by the frontend in a way you may not like, using RomGame-related concepts.
public string RomStatusAnnotation;
public string RomStatusDetails;
public int ScreenLogicalOffsetX, ScreenLogicalOffsetY;
// size hint to a/v out resizer. this probably belongs in VideoProvider? but it's somewhat different than VirtualWidth...
public int NominalWidth = 640;
public int NominalHeight = 480;
public bool LinkConnected = false;
public bool UsesLinkCable = false;
/// <summary>
/// show a message. reasonably annoying (dialog box), shouldn't be used most of the time
/// </summary>
public Action<string> ShowMessage { get; private set; }
/// <summary>
/// show a message. less annoying (OSD message). Should be used for ignorable helpful messages
/// </summary>
public Action<string> Notify { get; private set; }
public Func<object> RequestGLContext;
public Action<object> ActivateGLContext;
public Action DeactivateGLContext; //this shouldnt be necessary.. frontend should be changing context before it does anything.. but for now..
}
}