BizHawk/BizHawk.Emulation
goyuken 40d86d0a8b SNES: change the initial bootup frame size (on frame zero) to 256x224.
it's the most common game resolution, and also the smallest (so can avoid some instances of window size snapping down because too big)
2012-09-30 14:08:50 +00:00
..
CPUs get rid of some warnings 2012-09-22 05:01:04 +00:00
Consoles SNES: change the initial bootup frame size (on frame zero) to 256x224. 2012-09-30 14:08:50 +00:00
Database add .MD = gen. because of pasky. 2012-09-23 02:44:04 +00:00
DiscSystem get rid of some warnings 2012-06-15 19:21:46 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces Trace Logging hooked up for NES core, trace logger tool doesn't display rows for some reason 2012-09-30 02:37:00 +00:00
Properties Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2. 2012-03-09 23:33:56 +00:00
Sound DCFilter: add a "push" mode more suited to being placed between a resampler and a metaspu 2012-09-29 22:38:47 +00:00
BizHawk.Emulation.csproj china pokemon ahoy 2012-09-26 20:15:33 +00:00
Buffer.cs add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests. 2012-03-15 21:28:37 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
Util.cs gen: rewind is working, savestates are not working [yet]. will fix more tomorrow 2012-09-17 05:48:24 +00:00