BizHawk/BizHawk.Emulation.Cores
goyuken 9e234b3bf5 vba next: some gamedb and saveram hookups, not all finished 2014-08-12 00:34:19 +00:00
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CPUs NES: disconnect some bitrotted code for an alternate 6502 core 2014-07-30 16:33:48 +00:00
Calculator fix some internal settings infrastructure 2014-07-14 16:10:45 +00:00
Computers/Commodore64 Fix c64 button order 2014-06-29 16:53:33 +00:00
Consoles vba next: some gamedb and saveram hookups, not all finished 2014-08-12 00:34:19 +00:00
ExternalCores Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
Properties Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
BizHawk.Emulation.Cores.csproj https://www.youtube.com/watch?v=XwzzyzUcNOQ 2014-08-08 00:55:33 +00:00
LibRetro.cs MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
LibRetroEmulator.cs Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user. 2014-05-31 17:03:21 +00:00
Notes.txt Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00