1738 lines
42 KiB
C#
1738 lines
42 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64
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{
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public class SpriteRegs
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{
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public int MC; // (internal)
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public int MCBASE; // (internal)
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public bool MD; // (internal)
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public bool MDMA; // (internal)
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public int MPTR; // (internal)
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public Int32 MSR; // (internal)
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public bool MSRA; // (internal)
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public int MSRC; // (internal)
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public int MxC; // sprite color
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public bool MxD; // sprite-data collision
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public bool MxDP; // sprite priority
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public bool MxE; // sprite enabled
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public bool MxM; // sprite-sprite collision
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public bool MxMC; // sprite multicolor
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public int MxX; // sprite X coordinate
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public bool MxXE; // sprite X expansion
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public bool MxXEToggle; // (internal)
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public int MxXLatch; // (internal)
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public int MxY; // sprite Y coordinate
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public bool MxYE; // sprite Y expansion
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public bool MxYEToggle; // (internal)
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}
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public class VicIIRegs
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{
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public bool BMM; // bitmap mode
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public int[] BxC = new int[4]; // background colors
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public int CB; // character bitmap offset
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public bool CSEL; // column select
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public bool DEN; // display enabled
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public int EC; // border color
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public bool ECM; // extra color mode
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public bool ELP; // enable lightpen interrupt
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public bool EMBC; // enable sprite-data interrupt
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public bool EMMC; // enable sprite-sprite interrupt
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public bool ERST; // enable raster line interrupt
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public bool ILP; // light pen interrupt active
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public bool IMBC; // sprite-data interrupt active
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public bool IMMC; // sprite-sprite interrupt active
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public bool IRQ; // interrupt was triggered
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public bool IRST; // raster line interrupt active
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public int LPX; // lightpen X coordinate
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public int LPY; // lightpen Y coordinate
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public bool MCM; // multicolor mode
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public int[] MMx = new int[2]; // sprite extra color
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public int RASTER; // current raster line
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public int RC; // (internal)
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public bool RES; // reset bit (does nothing in this version of the VIC)
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public bool RSEL; // row select
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public int VC; // (internal)
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public int VCBASE; // (internal)
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public int VM; // video memory offset
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public int VMLI; // (internal)
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public int XSCROLL; // X scroll position
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public int YSCROLL; // Y scroll position
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public SpriteRegs[] Sprites = new SpriteRegs[8];
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public VicIIRegs()
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{
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// power on state
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this[0x16] = 0xC0;
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this[0x18] = 0x01;
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this[0x19] = 0x71;
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this[0x1A] = 0xF0;
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// init sprites
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for (int i = 0; i < 8; i++)
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Sprites[i] = new SpriteRegs();
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}
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public byte this[int addr]
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{
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get
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{
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int result = 0xFF; // value for any open bits
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addr &= 0x3F;
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switch (addr)
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{
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case 0x00:
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case 0x02:
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case 0x04:
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case 0x06:
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case 0x08:
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case 0x0A:
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case 0x0C:
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case 0x0E:
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result = Sprites[addr >> 1].MxX;
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break;
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case 0x01:
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case 0x03:
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case 0x05:
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case 0x07:
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case 0x09:
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case 0x0B:
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case 0x0D:
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case 0x0F:
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result = Sprites[addr >> 1].MxY;
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break;
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case 0x10:
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result = ((Sprites[0].MxX & 0x100) != 0) ? 0x01 : 0x00;
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result |= ((Sprites[1].MxX & 0x100) != 0) ? 0x02 : 0x00;
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result |= ((Sprites[2].MxX & 0x100) != 0) ? 0x04 : 0x00;
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result |= ((Sprites[3].MxX & 0x100) != 0) ? 0x08 : 0x00;
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result |= ((Sprites[4].MxX & 0x100) != 0) ? 0x10 : 0x00;
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result |= ((Sprites[5].MxX & 0x100) != 0) ? 0x20 : 0x00;
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result |= ((Sprites[6].MxX & 0x100) != 0) ? 0x40 : 0x00;
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result |= ((Sprites[7].MxX & 0x100) != 0) ? 0x80 : 0x00;
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break;
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case 0x11:
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result = YSCROLL & 0x07;
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result |= (RSEL ? 0x08 : 0x00);
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result |= (DEN ? 0x10 : 0x00);
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result |= (BMM ? 0x20 : 0x00);
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result |= (ECM ? 0x40 : 0x00);
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result |= ((RASTER & 0x100) >> 1);
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break;
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case 0x12:
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result = RASTER & 0xFF;
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break;
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case 0x13:
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result = LPX;
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break;
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case 0x14:
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result = LPY;
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break;
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case 0x15:
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result = (Sprites[0].MxE ? 0x01 : 0x00);
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result |= (Sprites[1].MxE ? 0x02 : 0x00);
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result |= (Sprites[2].MxE ? 0x04 : 0x00);
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result |= (Sprites[3].MxE ? 0x08 : 0x00);
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result |= (Sprites[4].MxE ? 0x10 : 0x00);
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result |= (Sprites[5].MxE ? 0x20 : 0x00);
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result |= (Sprites[6].MxE ? 0x40 : 0x00);
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result |= (Sprites[7].MxE ? 0x80 : 0x00);
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break;
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case 0x16:
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result &= 0xC0;
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result |= XSCROLL & 0x07;
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result |= (CSEL ? 0x08 : 0x00);
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result |= (MCM ? 0x10 : 0x00);
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result |= (RES ? 0x20 : 0x00);
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break;
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case 0x17:
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result = (Sprites[0].MxYE ? 0x01 : 0x00);
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result |= (Sprites[1].MxYE ? 0x02 : 0x00);
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result |= (Sprites[2].MxYE ? 0x04 : 0x00);
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result |= (Sprites[3].MxYE ? 0x08 : 0x00);
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result |= (Sprites[4].MxYE ? 0x10 : 0x00);
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result |= (Sprites[5].MxYE ? 0x20 : 0x00);
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result |= (Sprites[6].MxYE ? 0x40 : 0x00);
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result |= (Sprites[7].MxYE ? 0x80 : 0x00);
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break;
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case 0x18:
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result &= 0x01;
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result |= (CB & 0x07) << 1;
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result |= (VM & 0x0F) << 4;
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break;
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case 0x19:
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result &= 0x70;
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result |= (IRST ? 0x01 : 0x00);
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result |= (IMBC ? 0x02 : 0x00);
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result |= (IMMC ? 0x04 : 0x00);
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result |= (ILP ? 0x08 : 0x00);
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result |= (IRQ ? 0x80 : 0x00);
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break;
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case 0x1A:
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result &= 0xF0;
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result |= (ERST ? 0x01 : 0x00);
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result |= (EMBC ? 0x02 : 0x00);
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result |= (EMMC ? 0x04 : 0x00);
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result |= (ELP ? 0x08 : 0x00);
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break;
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case 0x1B:
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result = (Sprites[0].MxDP ? 0x01 : 0x00);
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result |= (Sprites[1].MxDP ? 0x02 : 0x00);
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result |= (Sprites[2].MxDP ? 0x04 : 0x00);
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result |= (Sprites[3].MxDP ? 0x08 : 0x00);
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result |= (Sprites[4].MxDP ? 0x10 : 0x00);
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result |= (Sprites[5].MxDP ? 0x20 : 0x00);
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result |= (Sprites[6].MxDP ? 0x40 : 0x00);
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result |= (Sprites[7].MxDP ? 0x80 : 0x00);
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break;
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case 0x1C:
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result = (Sprites[0].MxMC ? 0x01 : 0x00);
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result |= (Sprites[1].MxMC ? 0x02 : 0x00);
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result |= (Sprites[2].MxMC ? 0x04 : 0x00);
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result |= (Sprites[3].MxMC ? 0x08 : 0x00);
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result |= (Sprites[4].MxMC ? 0x10 : 0x00);
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result |= (Sprites[5].MxMC ? 0x20 : 0x00);
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result |= (Sprites[6].MxMC ? 0x40 : 0x00);
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result |= (Sprites[7].MxMC ? 0x80 : 0x00);
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break;
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case 0x1D:
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result = (Sprites[0].MxXE ? 0x01 : 0x00);
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result |= (Sprites[1].MxXE ? 0x02 : 0x00);
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result |= (Sprites[2].MxXE ? 0x04 : 0x00);
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result |= (Sprites[3].MxXE ? 0x08 : 0x00);
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result |= (Sprites[4].MxXE ? 0x10 : 0x00);
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result |= (Sprites[5].MxXE ? 0x20 : 0x00);
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result |= (Sprites[6].MxXE ? 0x40 : 0x00);
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result |= (Sprites[7].MxXE ? 0x80 : 0x00);
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break;
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case 0x1E:
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result = (Sprites[0].MxM ? 0x01 : 0x00);
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result |= (Sprites[1].MxM ? 0x02 : 0x00);
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result |= (Sprites[2].MxM ? 0x04 : 0x00);
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result |= (Sprites[3].MxM ? 0x08 : 0x00);
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result |= (Sprites[4].MxM ? 0x10 : 0x00);
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result |= (Sprites[5].MxM ? 0x20 : 0x00);
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result |= (Sprites[6].MxM ? 0x40 : 0x00);
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result |= (Sprites[7].MxM ? 0x80 : 0x00);
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break;
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case 0x1F:
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result = (Sprites[0].MxD ? 0x01 : 0x00);
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result |= (Sprites[1].MxD ? 0x02 : 0x00);
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result |= (Sprites[2].MxD ? 0x04 : 0x00);
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result |= (Sprites[3].MxD ? 0x08 : 0x00);
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result |= (Sprites[4].MxD ? 0x10 : 0x00);
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result |= (Sprites[5].MxD ? 0x20 : 0x00);
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result |= (Sprites[6].MxD ? 0x40 : 0x00);
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result |= (Sprites[7].MxD ? 0x80 : 0x00);
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break;
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case 0x20:
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result &= 0xF0;
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result |= EC & 0x0F;
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break;
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case 0x21:
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case 0x22:
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case 0x23:
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case 0x24:
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result &= 0xF0;
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result |= BxC[addr - 0x21] & 0x0F;
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break;
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case 0x25:
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case 0x26:
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result &= 0xF0;
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result |= MMx[addr - 0x25] & 0x0F;
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break;
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case 0x27:
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case 0x28:
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case 0x29:
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case 0x2A:
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case 0x2B:
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case 0x2C:
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case 0x2D:
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case 0x2E:
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result &= 0xF0;
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result |= Sprites[addr - 0x27].MxC & 0x0F;
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break;
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default:
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result = 0xFF;
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break;
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}
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return (byte)(result);
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}
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set
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{
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int index;
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int val = value;
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addr &= 0x3F;
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switch (addr)
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{
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case 0x00:
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case 0x02:
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case 0x04:
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case 0x06:
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case 0x08:
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case 0x0A:
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case 0x0C:
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case 0x0E:
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index = addr >> 1;
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Sprites[index].MxX &= 0x100;
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Sprites[index].MxX |= (val & 0xFF);
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break;
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case 0x01:
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case 0x03:
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case 0x05:
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case 0x07:
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case 0x09:
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case 0x0B:
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case 0x0D:
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case 0x0F:
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index = addr >> 1;
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Sprites[index].MxY &= 0x100;
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Sprites[index].MxY |= (val & 0xFF);
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break;
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case 0x10:
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Sprites[0].MxX = (Sprites[0].MxX & 0xFF) | ((val & 0x01) << 8);
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Sprites[1].MxX = (Sprites[1].MxX & 0xFF) | ((val & 0x02) << 7);
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Sprites[2].MxX = (Sprites[2].MxX & 0xFF) | ((val & 0x04) << 6);
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Sprites[3].MxX = (Sprites[3].MxX & 0xFF) | ((val & 0x08) << 5);
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Sprites[4].MxX = (Sprites[4].MxX & 0xFF) | ((val & 0x10) << 4);
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Sprites[5].MxX = (Sprites[5].MxX & 0xFF) | ((val & 0x20) << 3);
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Sprites[6].MxX = (Sprites[6].MxX & 0xFF) | ((val & 0x40) << 2);
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Sprites[7].MxX = (Sprites[7].MxX & 0xFF) | ((val & 0x80) << 1);
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break;
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case 0x11:
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YSCROLL = (val & 0x07);
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RSEL = ((val & 0x08) != 0x00);
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DEN = ((val & 0x10) != 0x00);
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BMM = ((val & 0x20) != 0x00);
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ECM = ((val & 0x40) != 0x00);
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RASTER &= 0xFF;
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RASTER |= ((val & 0x80) << 1);
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break;
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case 0x12:
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RASTER &= 0x100;
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RASTER |= (val & 0xFF);
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break;
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case 0x13:
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LPX = (val & 0xFF);
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break;
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case 0x14:
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LPY = (val & 0xFF);
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break;
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case 0x15:
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Sprites[0].MxE = ((val & 0x01) != 0x00);
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Sprites[1].MxE = ((val & 0x02) != 0x00);
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Sprites[2].MxE = ((val & 0x04) != 0x00);
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Sprites[3].MxE = ((val & 0x08) != 0x00);
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Sprites[4].MxE = ((val & 0x10) != 0x00);
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Sprites[5].MxE = ((val & 0x20) != 0x00);
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Sprites[6].MxE = ((val & 0x40) != 0x00);
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Sprites[7].MxE = ((val & 0x80) != 0x00);
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break;
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case 0x16:
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XSCROLL = (val & 0x07);
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CSEL = ((val & 0x08) != 0x00);
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MCM = ((val & 0x10) != 0x00);
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RES = ((val & 0x20) != 0x00);
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break;
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case 0x17:
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Sprites[0].MxYE = ((val & 0x01) != 0x00);
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Sprites[1].MxYE = ((val & 0x02) != 0x00);
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Sprites[2].MxYE = ((val & 0x04) != 0x00);
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Sprites[3].MxYE = ((val & 0x08) != 0x00);
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Sprites[4].MxYE = ((val & 0x10) != 0x00);
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Sprites[5].MxYE = ((val & 0x20) != 0x00);
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Sprites[6].MxYE = ((val & 0x40) != 0x00);
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Sprites[7].MxYE = ((val & 0x80) != 0x00);
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break;
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case 0x18:
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CB = (val & 0x0E) >> 1;
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VM = (val & 0xF0) >> 4;
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break;
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case 0x19:
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IRST = ((val & 0x01) != 0x00);
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IMBC = ((val & 0x02) != 0x00);
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IMMC = ((val & 0x04) != 0x00);
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ILP = ((val & 0x08) != 0x00);
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break;
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case 0x1A:
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ERST = ((val & 0x01) != 0x00);
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EMBC = ((val & 0x02) != 0x00);
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EMMC = ((val & 0x04) != 0x00);
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ELP = ((val & 0x08) != 0x00);
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break;
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case 0x1B:
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Sprites[0].MxDP = ((val & 0x01) != 0x00);
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Sprites[1].MxDP = ((val & 0x02) != 0x00);
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Sprites[2].MxDP = ((val & 0x04) != 0x00);
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Sprites[3].MxDP = ((val & 0x08) != 0x00);
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Sprites[4].MxDP = ((val & 0x10) != 0x00);
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Sprites[5].MxDP = ((val & 0x20) != 0x00);
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Sprites[6].MxDP = ((val & 0x40) != 0x00);
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Sprites[7].MxDP = ((val & 0x80) != 0x00);
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break;
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case 0x1C:
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Sprites[0].MxMC = ((val & 0x01) != 0x00);
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Sprites[1].MxMC = ((val & 0x02) != 0x00);
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Sprites[2].MxMC = ((val & 0x04) != 0x00);
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Sprites[3].MxMC = ((val & 0x08) != 0x00);
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Sprites[4].MxMC = ((val & 0x10) != 0x00);
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Sprites[5].MxMC = ((val & 0x20) != 0x00);
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Sprites[6].MxMC = ((val & 0x40) != 0x00);
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Sprites[7].MxMC = ((val & 0x80) != 0x00);
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break;
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case 0x1D:
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Sprites[0].MxXE = ((val & 0x01) != 0x00);
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Sprites[1].MxXE = ((val & 0x02) != 0x00);
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Sprites[2].MxXE = ((val & 0x04) != 0x00);
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Sprites[3].MxXE = ((val & 0x08) != 0x00);
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Sprites[4].MxXE = ((val & 0x10) != 0x00);
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Sprites[5].MxXE = ((val & 0x20) != 0x00);
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Sprites[6].MxXE = ((val & 0x40) != 0x00);
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Sprites[7].MxXE = ((val & 0x80) != 0x00);
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break;
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case 0x1E:
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Sprites[0].MxM = ((val & 0x01) != 0x00);
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Sprites[1].MxM = ((val & 0x02) != 0x00);
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Sprites[2].MxM = ((val & 0x04) != 0x00);
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Sprites[3].MxM = ((val & 0x08) != 0x00);
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Sprites[4].MxM = ((val & 0x10) != 0x00);
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Sprites[5].MxM = ((val & 0x20) != 0x00);
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Sprites[6].MxM = ((val & 0x40) != 0x00);
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Sprites[7].MxM = ((val & 0x80) != 0x00);
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break;
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case 0x1F:
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Sprites[0].MxD = ((val & 0x01) != 0x00);
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Sprites[1].MxD = ((val & 0x02) != 0x00);
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Sprites[2].MxD = ((val & 0x04) != 0x00);
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Sprites[3].MxD = ((val & 0x08) != 0x00);
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Sprites[4].MxD = ((val & 0x10) != 0x00);
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Sprites[5].MxD = ((val & 0x20) != 0x00);
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Sprites[6].MxD = ((val & 0x40) != 0x00);
|
|
Sprites[7].MxD = ((val & 0x80) != 0x00);
|
|
break;
|
|
case 0x20:
|
|
EC = (val & 0x0F);
|
|
break;
|
|
case 0x21:
|
|
case 0x22:
|
|
case 0x23:
|
|
case 0x24:
|
|
BxC[addr - 0x21] = val & 0x0F;
|
|
break;
|
|
case 0x25:
|
|
case 0x26:
|
|
MMx[addr - 0x25] = val & 0x0F;
|
|
break;
|
|
case 0x27:
|
|
case 0x28:
|
|
case 0x29:
|
|
case 0x2A:
|
|
case 0x2B:
|
|
case 0x2C:
|
|
case 0x2D:
|
|
case 0x2E:
|
|
Sprites[addr - 0x27].MxC = val & 0x0F;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public partial class VicII : IVideoProvider
|
|
{
|
|
// graphics buffer
|
|
public int[] buffer;
|
|
public int bufferSize;
|
|
|
|
// palette
|
|
public int[] palette =
|
|
{
|
|
Colors.ARGB(0x00, 0x00, 0x00),
|
|
Colors.ARGB(0xFF, 0xFF, 0xFF),
|
|
Colors.ARGB(0x68, 0x37, 0x2B),
|
|
Colors.ARGB(0x70, 0xA4, 0xB2),
|
|
Colors.ARGB(0x6F, 0x3D, 0x86),
|
|
Colors.ARGB(0x58, 0x8D, 0x43),
|
|
Colors.ARGB(0x35, 0x28, 0x79),
|
|
Colors.ARGB(0xB8, 0xC7, 0x6F),
|
|
Colors.ARGB(0x6F, 0x4F, 0x25),
|
|
Colors.ARGB(0x43, 0x39, 0x00),
|
|
Colors.ARGB(0x9A, 0x67, 0x59),
|
|
Colors.ARGB(0x44, 0x44, 0x44),
|
|
Colors.ARGB(0x6C, 0x6C, 0x6C),
|
|
Colors.ARGB(0x9A, 0xD2, 0x84),
|
|
Colors.ARGB(0x6C, 0x5E, 0xB5),
|
|
Colors.ARGB(0x95, 0x95, 0x95)
|
|
};
|
|
|
|
// raster
|
|
public bool badLine;
|
|
public byte bitmapData;
|
|
public byte bitmapDataMask;
|
|
public int borderBottom;
|
|
public int borderLeft;
|
|
public bool borderOnMain;
|
|
public bool borderOnVertical;
|
|
public int borderRight;
|
|
public int borderTop;
|
|
public int characterColumn;
|
|
public byte characterData;
|
|
public byte characterDataBus;
|
|
public byte[] characterMemory;
|
|
public bool charactersEnabled;
|
|
public byte colorData;
|
|
public byte colorDataBus;
|
|
public byte[] colorMemory;
|
|
public int cycle;
|
|
public int cycleLeft;
|
|
public int cyclesPerFrame;
|
|
public bool dataForeground;
|
|
public bool displayEnabled;
|
|
public bool hBlank;
|
|
public bool idle;
|
|
public int[] pixelBuffer;
|
|
public bool[] pixelBufferForeground;
|
|
public int pixelBufferIndex;
|
|
public int pixelBufferLength;
|
|
public int rasterInterruptLine;
|
|
public int rasterLineLeft;
|
|
public int rasterOffset;
|
|
public int rasterOffsetX;
|
|
public int rasterTotalLines;
|
|
public int rasterWidth;
|
|
public int refreshAddress;
|
|
public int renderOffset;
|
|
public bool spriteForeground;
|
|
public SpriteGenerator[] spriteGenerators;
|
|
public int totalCycles;
|
|
public bool vBlank;
|
|
public int visibleBottom;
|
|
public int visibleHeight;
|
|
public int visibleLeft;
|
|
public bool visibleRenderX;
|
|
public bool visibleRenderY;
|
|
public int visibleRight;
|
|
public int visibleTop;
|
|
public int visibleWidth;
|
|
|
|
public Memory mem;
|
|
public VicIIRegs regs;
|
|
public ChipSignals signal;
|
|
|
|
private Action FetchC;
|
|
private Action FetchG;
|
|
private Func<int> Plotter;
|
|
private Action PerformCycleFunction;
|
|
private SpriteRegs[] sprites;
|
|
|
|
public VicII(ChipSignals newSignal, Region newRegion)
|
|
{
|
|
signal = newSignal;
|
|
|
|
switch (newRegion)
|
|
{
|
|
case Region.NTSC:
|
|
totalCycles = 65;
|
|
rasterTotalLines = 263;
|
|
rasterLineLeft = 0x19C;
|
|
cycleLeft = 0;
|
|
visibleLeft = 0x008;
|
|
visibleRight = 0x168;
|
|
visibleTop = 0x023;
|
|
visibleBottom = 0x004;
|
|
visibleRenderX = false;
|
|
visibleRenderY = false;
|
|
visibleWidth = 352;
|
|
visibleHeight = 232;
|
|
renderOffset = 0;
|
|
pixelBufferLength = 12;
|
|
PerformCycleFunction = PerformCycleNTSC;
|
|
break;
|
|
case Region.PAL:
|
|
totalCycles = 63;
|
|
rasterTotalLines = 312;
|
|
rasterLineLeft = 0x194;
|
|
cycleLeft = 0;
|
|
visibleLeft = 0x008;
|
|
visibleRight = 0x168;
|
|
visibleTop = 0x023;
|
|
visibleBottom = 0x10B;
|
|
visibleRenderX = false;
|
|
visibleRenderY = false;
|
|
visibleWidth = 352;
|
|
visibleHeight = 232;
|
|
renderOffset = 0;
|
|
PerformCycleFunction = PerformCyclePAL;
|
|
pixelBufferLength = 4;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
HardReset();
|
|
}
|
|
|
|
// increment raster line
|
|
private void AdvanceRaster()
|
|
{
|
|
regs.RASTER++;
|
|
|
|
// if we reach the bottom, reset to the top
|
|
if (regs.RASTER == rasterTotalLines)
|
|
{
|
|
regs.RASTER = 0;
|
|
regs.VCBASE = 0;
|
|
displayEnabled = false;
|
|
}
|
|
|
|
// check to see if we are within viewing area Y
|
|
if (regs.RASTER == visibleBottom)
|
|
{
|
|
visibleRenderY = false;
|
|
renderOffset = 0;
|
|
}
|
|
if (regs.RASTER == visibleTop)
|
|
visibleRenderY = true;
|
|
}
|
|
|
|
// standard text mode
|
|
public void Fetch000C()
|
|
{
|
|
int cAddress = (regs.VM << 10) | regs.VC;
|
|
characterDataBus = mem.VicRead((ushort)cAddress);
|
|
colorDataBus = mem.colorRam[regs.VC];
|
|
}
|
|
public void Fetch000G()
|
|
{
|
|
int gAddress = (regs.CB << 11) | (characterData << 3) | regs.RC;
|
|
bitmapData = mem.VicRead((ushort)gAddress);
|
|
}
|
|
|
|
// standard bitmap mode
|
|
public void Fetch010G()
|
|
{
|
|
int gAddress = ((regs.CB & 0x4) << 11) | (regs.VC << 3) | regs.RC;
|
|
bitmapData = mem.VicRead((ushort)gAddress);
|
|
}
|
|
|
|
// extra color text mode
|
|
public void Fetch100G()
|
|
{
|
|
int gAddress = (regs.CB << 11) | ((characterData & 0x3F) << 3) | regs.RC;
|
|
bitmapData = mem.VicRead((ushort)gAddress);
|
|
}
|
|
|
|
// invalid bitmap mode 110
|
|
public void Fetch110G()
|
|
{
|
|
int gAddress = ((regs.CB & 0x4) << 11) | ((regs.VC & 0x33F) << 3) | regs.RC;
|
|
bitmapData = mem.VicRead((ushort)gAddress);
|
|
}
|
|
|
|
// idle fetch
|
|
public void FetchIdleC()
|
|
{
|
|
characterDataBus = 0;
|
|
colorDataBus = 0;
|
|
}
|
|
public void FetchIdleG()
|
|
{
|
|
if (regs.ECM)
|
|
mem.VicRead(0x39FF);
|
|
else
|
|
mem.VicRead(0x3FFF);
|
|
}
|
|
|
|
public void HardReset()
|
|
{
|
|
// initialize raster
|
|
rasterWidth = totalCycles * 8;
|
|
rasterOffsetX = rasterLineLeft;
|
|
borderOnMain = true;
|
|
borderOnVertical = true;
|
|
|
|
// initialize buffer
|
|
buffer = new int[visibleWidth * visibleHeight];
|
|
bufferSize = buffer.Length;
|
|
|
|
// initialize screen buffer
|
|
characterMemory = new byte[40];
|
|
colorMemory = new byte[40];
|
|
pixelBuffer = new int[pixelBufferLength];
|
|
pixelBufferForeground = new bool[pixelBufferLength];
|
|
pixelBufferIndex = 0;
|
|
|
|
// initialize registers
|
|
idle = true;
|
|
refreshAddress = 0x3FFF;
|
|
regs = new VicIIRegs();
|
|
sprites = regs.Sprites;
|
|
regs.RC = 7;
|
|
signal.VicAEC = true;
|
|
signal.VicIRQ = false;
|
|
|
|
// initialize screen
|
|
UpdateBorder();
|
|
UpdatePlotter();
|
|
|
|
// some helpful values
|
|
cyclesPerFrame = totalCycles * rasterTotalLines;
|
|
|
|
// initialize sprite generators
|
|
spriteGenerators = new SpriteGenerator[8];
|
|
for (int i = 0; i < 8; i++)
|
|
spriteGenerators[i] = new SpriteGenerator(regs, i, rasterWidth, rasterLineLeft);
|
|
}
|
|
|
|
public byte Peek(int addr)
|
|
{
|
|
return regs[addr & 0x3F];
|
|
}
|
|
|
|
private void PerformBorderCheck()
|
|
{
|
|
if ((regs.RASTER == borderTop) && (regs.DEN))
|
|
borderOnVertical = false;
|
|
if (regs.RASTER == borderBottom)
|
|
borderOnVertical = true;
|
|
}
|
|
|
|
public void PerformCycle()
|
|
{
|
|
if (cycle >= totalCycles)
|
|
{
|
|
cycle = 0;
|
|
AdvanceRaster();
|
|
}
|
|
|
|
PerformCycleCommon();
|
|
PerformCycleFunction();
|
|
RenderCycle();
|
|
|
|
// increment cycle
|
|
cycle++;
|
|
UpdateInterrupts();
|
|
signal.VicIRQ = regs.IRQ;
|
|
}
|
|
|
|
// these operations are done every cycle
|
|
private void PerformCycleCommon()
|
|
{
|
|
// display enable check on line 030 (this must be run every cycle)
|
|
if (regs.RASTER == 0x030)
|
|
displayEnabled = (displayEnabled | regs.DEN);
|
|
|
|
// badline check
|
|
if (regs.RASTER >= 0x030 && regs.RASTER < 0x0F8)
|
|
badLine = ((regs.YSCROLL == (regs.RASTER & 0x07)) && displayEnabled);
|
|
else
|
|
badLine = false;
|
|
|
|
if (badLine)
|
|
idle = false;
|
|
|
|
// sprite Y stretch flipflop
|
|
for (int i = 0; i < 8; i++)
|
|
if (!sprites[i].MxYE)
|
|
sprites[i].MxYEToggle = true;
|
|
}
|
|
|
|
// operations timed to NTSC
|
|
private void PerformCycleNTSC()
|
|
{
|
|
switch (cycle)
|
|
{
|
|
case 0:
|
|
// rasterline IRQ happens on cycle 1 on rasterline 0
|
|
if (regs.RASTER > 0 && regs.RASTER == rasterInterruptLine)
|
|
regs.IRST = true;
|
|
PerformSpritePointerFetch(3);
|
|
break;
|
|
case 1:
|
|
// rasterline IRQ happens on cycle 1 on rasterline 0
|
|
if (regs.RASTER == 0 && regs.RASTER == rasterInterruptLine)
|
|
regs.IRST = true;
|
|
PerformSpriteDataFetch(3);
|
|
break;
|
|
case 2:
|
|
PerformSpritePointerFetch(4);
|
|
break;
|
|
case 3:
|
|
PerformSpriteDataFetch(4);
|
|
break;
|
|
case 4:
|
|
PerformSpritePointerFetch(5);
|
|
break;
|
|
case 5:
|
|
PerformSpriteDataFetch(5);
|
|
break;
|
|
case 6:
|
|
PerformSpritePointerFetch(6);
|
|
break;
|
|
case 7:
|
|
PerformSpriteDataFetch(6);
|
|
break;
|
|
case 8:
|
|
PerformSpritePointerFetch(7);
|
|
break;
|
|
case 9:
|
|
PerformSpriteDataFetch(7);
|
|
break;
|
|
case 10:
|
|
signal.VicAEC = true;
|
|
PerformDRAMRefresh();
|
|
break;
|
|
case 11:
|
|
PerformDRAMRefresh();
|
|
break;
|
|
case 12:
|
|
PerformDRAMRefresh();
|
|
break;
|
|
case 13:
|
|
PerformVCReset();
|
|
PerformDRAMRefresh();
|
|
break;
|
|
case 14:
|
|
PerformDRAMRefresh();
|
|
break;
|
|
case 15:
|
|
spriteGenerators[0].Render();
|
|
spriteGenerators[1].Render();
|
|
spriteGenerators[2].Render();
|
|
spriteGenerators[3].Render();
|
|
spriteGenerators[4].Render();
|
|
spriteGenerators[5].Render();
|
|
spriteGenerators[6].Render();
|
|
spriteGenerators[7].Render();
|
|
PerformSpriteMCBASEAdvance();
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 16:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 17:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 18:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 19:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 20:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 21:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 22:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 23:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 24:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 25:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 26:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 27:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 28:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 29:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 30:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 31:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 32:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 33:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 34:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 35:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 36:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 37:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 38:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 39:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 40:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 41:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 42:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 43:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 44:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 45:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 46:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 47:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 48:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 49:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 50:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 51:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 52:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 53:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 54:
|
|
PerformScreenCAccess();
|
|
PerformSpriteYExpansionFlip();
|
|
PerformSpriteComparison();
|
|
break;
|
|
case 55:
|
|
signal.VicAEC = true;
|
|
PerformSpriteComparison();
|
|
break;
|
|
case 56:
|
|
break;
|
|
case 57:
|
|
PerformSpriteDMAEnable();
|
|
PerformRCReset();
|
|
break;
|
|
case 58:
|
|
break;
|
|
case 59:
|
|
PerformSpritePointerFetch(0);
|
|
break;
|
|
case 60:
|
|
PerformSpriteDataFetch(0);
|
|
break;
|
|
case 61:
|
|
PerformSpritePointerFetch(1);
|
|
break;
|
|
case 62:
|
|
PerformSpriteDataFetch(1);
|
|
break;
|
|
case 63:
|
|
PerformSpritePointerFetch(2);
|
|
PerformBorderCheck();
|
|
break;
|
|
case 64:
|
|
PerformSpriteDataFetch(2);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// operations timed to PAL
|
|
private void PerformCyclePAL()
|
|
{
|
|
switch (cycle)
|
|
{
|
|
case 0:
|
|
// rasterline IRQ happens on cycle 1 on rasterline 0
|
|
if (regs.RASTER > 0 && regs.RASTER == rasterInterruptLine)
|
|
regs.IRST = true;
|
|
PerformSpritePointerFetch(3);
|
|
break;
|
|
case 1:
|
|
// rasterline IRQ happens on cycle 1 on rasterline 0
|
|
if (regs.RASTER == 0 && regs.RASTER == rasterInterruptLine)
|
|
regs.IRST = true;
|
|
PerformSpriteDataFetch(3);
|
|
break;
|
|
case 2:
|
|
PerformSpritePointerFetch(4);
|
|
break;
|
|
case 3:
|
|
PerformSpriteDataFetch(4);
|
|
break;
|
|
case 4:
|
|
PerformSpritePointerFetch(5);
|
|
break;
|
|
case 5:
|
|
PerformSpriteDataFetch(5);
|
|
break;
|
|
case 6:
|
|
PerformSpritePointerFetch(6);
|
|
break;
|
|
case 7:
|
|
PerformSpriteDataFetch(6);
|
|
break;
|
|
case 8:
|
|
PerformSpritePointerFetch(7);
|
|
break;
|
|
case 9:
|
|
PerformSpriteDataFetch(7);
|
|
break;
|
|
case 10:
|
|
signal.VicAEC = true;
|
|
PerformDRAMRefresh();
|
|
break;
|
|
case 11:
|
|
PerformDRAMRefresh();
|
|
break;
|
|
case 12:
|
|
PerformDRAMRefresh();
|
|
break;
|
|
case 13:
|
|
PerformVCReset();
|
|
PerformDRAMRefresh();
|
|
break;
|
|
case 14:
|
|
PerformDRAMRefresh();
|
|
break;
|
|
case 15:
|
|
spriteGenerators[0].Render();
|
|
spriteGenerators[1].Render();
|
|
spriteGenerators[2].Render();
|
|
spriteGenerators[3].Render();
|
|
spriteGenerators[4].Render();
|
|
spriteGenerators[5].Render();
|
|
spriteGenerators[6].Render();
|
|
spriteGenerators[7].Render();
|
|
PerformSpriteMCBASEAdvance();
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 16:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 17:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 18:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 19:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 20:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 21:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 22:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 23:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 24:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 25:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 26:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 27:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 28:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 29:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 30:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 31:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 32:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 33:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 34:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 35:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 36:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 37:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 38:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 39:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 40:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 41:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 42:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 43:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 44:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 45:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 46:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 47:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 48:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 49:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 50:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 51:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 52:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 53:
|
|
PerformScreenCAccess();
|
|
break;
|
|
case 54:
|
|
PerformScreenCAccess();
|
|
PerformSpriteYExpansionFlip();
|
|
PerformSpriteComparison();
|
|
break;
|
|
case 55:
|
|
signal.VicAEC = true;
|
|
PerformSpriteComparison();
|
|
break;
|
|
case 56:
|
|
break;
|
|
case 57:
|
|
PerformSpriteDMAEnable();
|
|
PerformRCReset();
|
|
PerformSpritePointerFetch(0);
|
|
break;
|
|
case 58:
|
|
PerformSpriteDataFetch(0);
|
|
break;
|
|
case 59:
|
|
PerformSpritePointerFetch(1);
|
|
break;
|
|
case 60:
|
|
PerformSpriteDataFetch(1);
|
|
break;
|
|
case 61:
|
|
PerformSpritePointerFetch(2);
|
|
break;
|
|
case 62:
|
|
PerformBorderCheck();
|
|
PerformSpriteDataFetch(2);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void PerformDRAMRefresh()
|
|
{
|
|
// dram refresh
|
|
mem.VicRead((ushort)refreshAddress);
|
|
refreshAddress = (refreshAddress - 1) & 0xFF;
|
|
refreshAddress |= 0x3F00;
|
|
}
|
|
|
|
private void PerformRCReset()
|
|
{
|
|
// row counter processing
|
|
if (regs.RC == 7)
|
|
{
|
|
idle = true;
|
|
regs.VCBASE = regs.VC;
|
|
}
|
|
if (!idle)
|
|
regs.RC = (regs.RC + 1) & 0x07;
|
|
}
|
|
|
|
private void PerformScreenCAccess()
|
|
{
|
|
// screen memory c-access
|
|
if (badLine)
|
|
{
|
|
FetchC();
|
|
colorMemory[regs.VMLI] = colorDataBus;
|
|
characterMemory[regs.VMLI] = characterDataBus;
|
|
}
|
|
signal.VicAEC = !badLine;
|
|
}
|
|
|
|
private void PerformSpriteComparison()
|
|
{
|
|
// sprite comparison
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
if (sprites[i].MxE == true && sprites[i].MxY == (regs.RASTER & 0xFF) && sprites[i].MDMA == false)
|
|
{
|
|
sprites[i].MDMA = true;
|
|
sprites[i].MCBASE = 0;
|
|
if (sprites[i].MxYE)
|
|
sprites[i].MxYEToggle = false;
|
|
}
|
|
sprites[i].MxXEToggle = false;
|
|
}
|
|
}
|
|
|
|
private void PerformSpriteDataFetch(int spriteIndex)
|
|
{
|
|
// second half of the fetch cycle
|
|
signal.VicAEC = !sprites[spriteIndex].MDMA;
|
|
if (sprites[spriteIndex].MDMA)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
sprites[spriteIndex].MSR <<= 8;
|
|
sprites[spriteIndex].MSR |= mem.VicRead((ushort)((sprites[spriteIndex].MPTR << 6) | (sprites[spriteIndex].MC)));
|
|
sprites[spriteIndex].MC++;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void PerformSpriteDMAEnable()
|
|
{
|
|
// sprite MC processing
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
sprites[i].MC = sprites[i].MCBASE;
|
|
if (sprites[i].MDMA && sprites[i].MxY == (regs.RASTER & 0xFF))
|
|
{
|
|
sprites[i].MD = true;
|
|
sprites[i].MxXEToggle = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void PerformSpriteMCBASEAdvance()
|
|
{
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
if (sprites[i].MxYEToggle)
|
|
{
|
|
sprites[i].MCBASE += 3;
|
|
if (sprites[i].MxYEToggle && sprites[i].MCBASE == 63)
|
|
{
|
|
sprites[i].MD = false;
|
|
sprites[i].MDMA = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void PerformSpritePointerFetch(int spriteIndex)
|
|
{
|
|
// first half of the fetch cycle, always fetch pointer
|
|
ushort pointerOffset = (ushort)((regs.VM << 10) | 0x3F8 | spriteIndex);
|
|
sprites[spriteIndex].MPTR = mem.VicRead(pointerOffset);
|
|
|
|
// also fetch upper 8 bits if enabled
|
|
signal.VicAEC = !sprites[spriteIndex].MDMA;
|
|
if (sprites[spriteIndex].MDMA)
|
|
{
|
|
sprites[spriteIndex].MSRC = 24;
|
|
sprites[spriteIndex].MSR = mem.VicRead((ushort)((sprites[spriteIndex].MPTR << 6) | (sprites[spriteIndex].MC)));
|
|
sprites[spriteIndex].MC++;
|
|
}
|
|
}
|
|
|
|
private void PerformSpriteYExpansionFlip()
|
|
{
|
|
for (int i = 0; i < 8; i++)
|
|
if (sprites[i].MxYE)
|
|
sprites[i].MxYEToggle = !sprites[i].MxYEToggle;
|
|
}
|
|
|
|
private void PerformVCReset()
|
|
{
|
|
// VC reset
|
|
regs.VC = regs.VCBASE;
|
|
regs.VMLI = 0;
|
|
characterColumn = 0;
|
|
if (badLine)
|
|
{
|
|
regs.RC = 0;
|
|
}
|
|
bitmapData = 0;
|
|
colorData = 0;
|
|
characterData = 0;
|
|
}
|
|
|
|
public void Poke(int addr, byte val)
|
|
{
|
|
regs[addr & 0x3F] = val;
|
|
}
|
|
|
|
// standard text mode
|
|
private int Plot000()
|
|
{
|
|
if (characterColumn >= 0)
|
|
{
|
|
byte charData = bitmapData;
|
|
charData <<= characterColumn;
|
|
if ((charData & 0x80) != 0x00)
|
|
{
|
|
dataForeground = true;
|
|
return colorData;
|
|
}
|
|
}
|
|
dataForeground = false;
|
|
return regs.BxC[0];
|
|
}
|
|
|
|
// multicolor text mode
|
|
private int Plot001()
|
|
{
|
|
if (characterColumn >= 0)
|
|
{
|
|
if ((colorData & 0x08) != 0x00)
|
|
{
|
|
int offset = characterColumn;
|
|
byte charData = bitmapData;
|
|
offset |= 0x01;
|
|
offset ^= 0x01;
|
|
charData <<= offset;
|
|
charData >>= 6;
|
|
switch (charData)
|
|
{
|
|
case 1:
|
|
dataForeground = false;
|
|
return regs.BxC[1];
|
|
case 2:
|
|
dataForeground = true;
|
|
return regs.BxC[2];
|
|
case 3:
|
|
dataForeground = true;
|
|
return colorData & 0x07;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return Plot000();
|
|
}
|
|
}
|
|
dataForeground = false;
|
|
return regs.BxC[0];
|
|
}
|
|
|
|
// standard bitmap mode
|
|
private int Plot010()
|
|
{
|
|
if (characterColumn >= 0)
|
|
{
|
|
byte charData = bitmapData;
|
|
charData <<= characterColumn;
|
|
if ((charData & 0x80) != 0x00)
|
|
{
|
|
dataForeground = true;
|
|
return characterData >> 4;
|
|
}
|
|
}
|
|
dataForeground = false;
|
|
return characterData & 0xF;
|
|
}
|
|
|
|
// multicolor bitmap mode
|
|
private int Plot011()
|
|
{
|
|
if (characterColumn >= 0)
|
|
{
|
|
int offset = characterColumn;
|
|
byte charData = bitmapData;
|
|
offset |= 0x01;
|
|
offset ^= 0x01;
|
|
charData <<= offset;
|
|
charData >>= 6;
|
|
switch (charData)
|
|
{
|
|
case 1:
|
|
dataForeground = false;
|
|
return characterData >> 4;
|
|
case 2:
|
|
dataForeground = true;
|
|
return characterData & 0xF;
|
|
case 3:
|
|
dataForeground = true;
|
|
return colorData & 0xF;
|
|
}
|
|
}
|
|
dataForeground = false;
|
|
return regs.BxC[0];
|
|
}
|
|
|
|
// extra color text mode
|
|
private int Plot100()
|
|
{
|
|
if (characterColumn >= 0)
|
|
{
|
|
byte charData = bitmapData;
|
|
charData <<= characterColumn;
|
|
if ((charData & 0x80) != 0x00)
|
|
{
|
|
dataForeground = true;
|
|
return colorData;
|
|
}
|
|
else
|
|
{
|
|
dataForeground = false;
|
|
return regs.BxC[characterData >> 6];
|
|
}
|
|
}
|
|
dataForeground = false;
|
|
return regs.BxC[0];
|
|
}
|
|
|
|
// invalid mode (TODO: implement collision)
|
|
// this mode always outputs black
|
|
private int Plot101()
|
|
{
|
|
dataForeground = false;
|
|
return 0;
|
|
}
|
|
|
|
// invalid mode (TODO: implement collision)
|
|
// this mode always outputs black
|
|
private int Plot110()
|
|
{
|
|
dataForeground = false;
|
|
return 0;
|
|
}
|
|
|
|
// invalid mode (TODO: implement collision)
|
|
// this mode always outputs black
|
|
private int Plot111()
|
|
{
|
|
dataForeground = false;
|
|
return 0;
|
|
}
|
|
|
|
public byte Read(ushort addr)
|
|
{
|
|
byte result = 0;
|
|
addr &= 0x3F;
|
|
|
|
switch (addr)
|
|
{
|
|
case 0x1E:
|
|
// clear after read
|
|
result = regs[addr];
|
|
regs[addr] = 0x00;
|
|
regs.IMMC = false;
|
|
break;
|
|
case 0x1F:
|
|
// clear after read
|
|
result = regs[addr];
|
|
regs[addr] = 0x00;
|
|
regs.IMBC = false;
|
|
break;
|
|
default:
|
|
result = regs[addr];
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private void RenderCycle()
|
|
{
|
|
int inputPixel;
|
|
int outputPixel;
|
|
int spriteBits;
|
|
int spritePixel;
|
|
int spritePixelOwner;
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
spritePixelOwner = -1;
|
|
// draw screen memory if needed
|
|
if (!idle && cycle >= 15 && cycle < 55)
|
|
{
|
|
if (regs.XSCROLL == i)
|
|
{
|
|
characterColumn = 0;
|
|
characterData = characterMemory[regs.VMLI];
|
|
colorData = colorMemory[regs.VMLI];
|
|
FetchG();
|
|
regs.VC++;
|
|
regs.VMLI++;
|
|
}
|
|
}
|
|
|
|
// check to see if we are within viewing area X
|
|
if (rasterOffsetX == visibleRight)
|
|
visibleRenderX = false;
|
|
if (rasterOffsetX == visibleLeft)
|
|
visibleRenderX = true;
|
|
|
|
// check to see if we are at the border
|
|
if (rasterOffsetX == borderRight)
|
|
borderOnMain = true;
|
|
if (rasterOffsetX == borderLeft)
|
|
{
|
|
if (regs.RASTER == borderBottom)
|
|
borderOnVertical = true;
|
|
if ((regs.RASTER == borderTop) && regs.DEN)
|
|
borderOnVertical = false;
|
|
if (!borderOnVertical)
|
|
borderOnMain = false;
|
|
}
|
|
|
|
// render plotter
|
|
if (idle)
|
|
inputPixel = regs.BxC[0];
|
|
else
|
|
inputPixel = Plotter();
|
|
|
|
// render sprites
|
|
outputPixel = pixelBuffer[pixelBufferIndex];
|
|
|
|
for (int j = 0; j < 8; j++)
|
|
{
|
|
if (spriteGenerators[j].hasData)
|
|
{
|
|
if (spriteGenerators[j].dataBuffer[rasterOffsetX] != 0)
|
|
{
|
|
|
|
// process collisions if the border is off
|
|
if (!borderOnVertical)
|
|
{
|
|
if (spritePixelOwner == -1)
|
|
{
|
|
spritePixelOwner = j;
|
|
if (!sprites[j].MxDP || (!pixelBufferForeground[pixelBufferIndex]))
|
|
{
|
|
outputPixel = spriteGenerators[j].colorBuffer[rasterOffsetX];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// a sprite already occupies this space
|
|
sprites[spritePixelOwner].MxM = true;
|
|
sprites[j].MxM = true;
|
|
regs.IMMC = true;
|
|
}
|
|
if (pixelBufferForeground[pixelBufferIndex])
|
|
{
|
|
sprites[j].MxD = true;
|
|
regs.IMBC = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// send pixel to bitmap
|
|
if (visibleRenderX && visibleRenderY)
|
|
{
|
|
if (borderOnMain || borderOnVertical)
|
|
{
|
|
WritePixel(regs.EC);
|
|
}
|
|
else
|
|
{
|
|
WritePixel(outputPixel);
|
|
}
|
|
}
|
|
|
|
// process pixel delay
|
|
pixelBuffer[pixelBufferIndex] = inputPixel;
|
|
pixelBufferForeground[pixelBufferIndex] = dataForeground;
|
|
pixelBufferIndex++;
|
|
if (pixelBufferIndex == pixelBufferLength)
|
|
{
|
|
pixelBufferIndex = 0;
|
|
}
|
|
|
|
// advance raster X
|
|
characterColumn++;
|
|
rasterOffset++;
|
|
rasterOffsetX++;
|
|
if (rasterOffsetX == rasterWidth)
|
|
{
|
|
rasterOffsetX -= rasterWidth;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateBorder()
|
|
{
|
|
borderTop = regs.RSEL ? 0x033 : 0x037;
|
|
borderBottom = regs.RSEL ? 0x0FB : 0x0F7;
|
|
borderLeft = regs.CSEL ? 0x018 : 0x01F;
|
|
borderRight = regs.CSEL ? 0x158 : 0x14F;
|
|
}
|
|
|
|
private void UpdateInterrupts()
|
|
{
|
|
// check for anything that would've triggered an interrupt and raise the flag if so
|
|
regs.IRQ = ((regs.IRST & regs.ERST) || (regs.IMMC & regs.EMMC) || (regs.IMBC & regs.EMBC) || (regs.ILP & regs.ELP));
|
|
}
|
|
|
|
private void UpdatePlotter()
|
|
{
|
|
// determine the plot and fetch mode
|
|
if (!regs.ECM && !regs.BMM && !regs.MCM)
|
|
{
|
|
FetchC = Fetch000C;
|
|
FetchG = Fetch000G;
|
|
Plotter = Plot000;
|
|
}
|
|
else if (!regs.ECM && !regs.BMM && regs.MCM)
|
|
{
|
|
FetchC = Fetch000C;
|
|
FetchG = Fetch000G;
|
|
Plotter = Plot001;
|
|
}
|
|
else if (!regs.ECM && regs.BMM && !regs.MCM)
|
|
{
|
|
FetchC = Fetch000C;
|
|
FetchG = Fetch010G;
|
|
Plotter = Plot010;
|
|
}
|
|
else if (!regs.ECM && regs.BMM && regs.MCM)
|
|
{
|
|
FetchC = Fetch000C;
|
|
FetchG = Fetch010G;
|
|
Plotter = Plot011;
|
|
}
|
|
else if (regs.ECM && !regs.BMM && !regs.MCM)
|
|
{
|
|
FetchC = Fetch000C;
|
|
FetchG = Fetch100G;
|
|
Plotter = Plot100;
|
|
}
|
|
else if (regs.ECM && !regs.BMM && regs.MCM)
|
|
{
|
|
FetchC = Fetch000C;
|
|
FetchG = Fetch100G;
|
|
Plotter = Plot101;
|
|
}
|
|
else if (regs.ECM && regs.BMM && !regs.MCM)
|
|
{
|
|
FetchC = Fetch000C;
|
|
FetchG = Fetch110G;
|
|
Plotter = Plot110;
|
|
}
|
|
else
|
|
{
|
|
FetchC = Fetch000C;
|
|
FetchG = Fetch110G;
|
|
Plotter = Plot111;
|
|
}
|
|
}
|
|
|
|
public void Write(ushort addr, byte val)
|
|
{
|
|
addr &= 0x3F;
|
|
|
|
switch (addr)
|
|
{
|
|
case 0x11:
|
|
rasterInterruptLine &= 0xFF;
|
|
rasterInterruptLine |= (val & 0x80) << 1;
|
|
// raster upper bit can't be changed, save and restore the value
|
|
val &= 0x7F;
|
|
val |= (byte)(regs[addr] & 0x80);
|
|
regs[addr] = val;
|
|
UpdateBorder();
|
|
UpdatePlotter();
|
|
break;
|
|
case 0x12:
|
|
// raster interrupt lower 8 bits
|
|
rasterInterruptLine &= 0x100;
|
|
rasterInterruptLine |= (val & 0xFF);
|
|
break;
|
|
case 0x16:
|
|
regs[addr] = val;
|
|
UpdateBorder();
|
|
UpdatePlotter();
|
|
break;
|
|
case 0x19:
|
|
// only allow clearing of these flags
|
|
if ((val & 0x01) != 0x00)
|
|
regs.IRST = false;
|
|
if ((val & 0x02) != 0x00)
|
|
regs.IMBC = false;
|
|
if ((val & 0x04) != 0x00)
|
|
regs.IMMC = false;
|
|
if ((val & 0x08) != 0x00)
|
|
regs.ILP = false;
|
|
UpdateInterrupts();
|
|
break;
|
|
case 0x1E:
|
|
case 0x1F:
|
|
// can't write to these regs
|
|
break;
|
|
default:
|
|
regs[addr] = val;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void WritePixel(int value)
|
|
{
|
|
buffer[renderOffset++] = palette[value];
|
|
}
|
|
}
|
|
}
|