21 lines
589 B
C#
21 lines
589 B
C#
namespace BizHawk.Emulation.Common
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{
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public interface ISaveRam : IEmulatorService
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{
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/// <summary>
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/// return a copy of the saveram. editing it won't do you any good unless you later call StoreSaveRam()
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/// </summary>
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byte[] CloneSaveRam();
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/// <summary>
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/// store new saveram to the emu core. the data should be the same size as the return from ReadSaveRam()
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/// </summary>
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void StoreSaveRam(byte[] data);
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/// <summary>
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/// Whether or not Save ram has been modified since the last save
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/// </summary>
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bool SaveRamModified { get; }
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}
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}
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