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ShuriZma
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BizHawk
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https://github.com/TASEmulators/BizHawk.git
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BizHawk
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BizHawk.Emulation.Cores
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adelikat
ac442130ae
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
2015-01-24 16:02:28 +00:00
..
Atari
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
2015-01-24 16:02:28 +00:00
Coleco
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
Intellivision
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
Nintendo
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
2015-01-24 16:02:28 +00:00
PC Engine
PCE - sort out 16 bit vs 21 bit buses, and remove an InvalidOperationException in the disassembler
2015-01-24 15:45:37 +00:00
Sega
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
2015-01-24 16:02:28 +00:00
Sony
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
2015-01-24 16:02:28 +00:00
WonderSwan
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
2015-01-24 16:02:28 +00:00