.. |
7z
|
I think more stuff needed thread locking for more time in 7z library manager
|
2015-06-30 19:43:59 -05:00 |
Api
|
Work on input get/set through ApiHawk
|
2016-03-29 23:42:24 +02:00 |
Properties
|
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
|
2014-12-09 19:20:22 +00:00 |
config
|
rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression
|
2016-03-29 03:40:37 -05:00 |
inputAdapters
|
revise UDLR mutexing to be a bit more graceful
|
2015-11-15 00:18:52 -06:00 |
lua
|
console log lua exceptions, workaround for #607
|
2016-03-31 14:11:34 -05:00 |
movie
|
capture Sega CD flag in movies
|
2016-02-28 10:21:18 -05:00 |
rewind
|
Revert "Revert "common logic for tempfiles""
|
2015-11-17 17:26:03 -06:00 |
tools
|
Work on input get/set through ApiHawk
|
2016-03-29 23:42:24 +02:00 |
BinarySaveStates.cs
|
tastudio: attach usertext to branches, make it editable from menu.
|
2015-11-23 23:27:27 +03:00 |
BitmapBufferVideoProvider.cs
|
Screenshots on tasproj branches
|
2015-07-21 19:41:57 -04:00 |
BizHawk.Client.Common.csproj
|
Work on input get/set through ApiHawk
|
2016-03-29 23:42:24 +02:00 |
ControllerBinding.cs
|
never have analog controls that arent integerized
|
2015-03-10 03:34:24 +00:00 |
CoreFileProvider.cs
|
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
|
2015-11-08 19:18:08 -06:00 |
ExceptionClasses.cs
|
when loading a movie, gracefully handle a movie/rom system id mismatch
|
2014-09-27 15:49:39 +00:00 |
FirmwareManager.cs
|
take 2
|
2015-02-05 23:53:25 +00:00 |
Global.cs
|
Remove some unnecessary previxes in Global.cs
|
2015-09-30 16:26:09 -04:00 |
IPS.cs
|
"Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild.
|
2015-04-19 13:55:47 +00:00 |
IZipWriter.cs
|
add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
|
2014-10-09 23:39:13 +00:00 |
IonicZipWriter.cs
|
-Bugfix: TAStudio couldn't re-save a project.
|
2015-03-02 23:43:52 +00:00 |
KeyTurbo.cs
|
etc
|
2013-10-25 00:59:34 +00:00 |
NESGameGenieEncoderDecoder.cs
|
some code cleanup
|
2014-02-22 23:59:52 +00:00 |
PathManager.cs
|
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
|
2015-11-08 19:18:08 -06:00 |
QuickBmpFile.cs
|
tasproj branch thumbnail: change load to simply load whatever size is present in the zip file.
|
2015-07-22 18:02:38 -04:00 |
RecentFiles.cs
|
remove an unused method from RecentFiles.cs (one that had little to no value anyway)
|
2014-08-02 23:09:01 +00:00 |
RomGame.cs
|
fix bsnes xml loading
|
2015-04-21 23:50:15 +00:00 |
RomLoader.cs
|
C64: Fix the build post-merge (derp.)
|
2016-03-15 11:38:55 -05:00 |
SaveSlotManager.cs
|
SaveSlotManager - check HasSavestate() not IsNull()
|
2014-11-30 17:58:26 +00:00 |
SavestateManager.cs
|
some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
|
2016-02-22 00:23:20 -06:00 |
SevenZipSharpArchiveHandler.cs
|
some minor code cleanups in BizHawk.Common
|
2014-02-04 21:15:33 +00:00 |
SevenZipWriter.cs
|
play around with 7z a bit
|
2014-10-13 05:08:34 +00:00 |
SharpZipWriter.cs
|
code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
|
2014-10-12 04:24:31 +00:00 |
SystemInfo.cs
|
Work on input get/set through ApiHawk
|
2016-03-29 23:42:24 +02:00 |
XmlGame.cs
|
Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry.
|
2015-08-04 17:19:21 -04:00 |