BizHawk/BizHawk.Emulation.Cores/Consoles/Coleco/SN76489col.cs

231 lines
4.5 KiB
C#

using System;
using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Cores.ColecoVision
{
public sealed class SN76489col
{
private short current_sample;
public SN76489col()
{
Reset();
}
public byte[] Chan_vol = new byte[4];
public ushort[] Chan_tone = new ushort[4];
public int chan_sel;
public bool vol_tone;
public bool noise_type;
public int noise_rate;
public bool noise_bit;
private int psg_clock;
private int clock_A, clock_B, clock_C;
private bool A_up, B_up, C_up;
private int noise_clock;
private int noise;
private static readonly byte[] LogScale = { 255, 203, 161, 128, 102, 86, 64, 51, 40, 32, 26, 20, 16, 13, 10, 0 };
public void Reset()
{
clock_A = clock_B = clock_C = 0x1000;
noise_clock = 0x10;
chan_sel = 0;
// reset the shift register
noise = 0x40000;
}
public int Sample()
{
return current_sample;
}
public void SyncState(Serializer ser)
{
ser.BeginSection("SN76489");
ser.Sync(nameof(Chan_vol), ref Chan_vol, false);
ser.Sync(nameof(Chan_tone), ref Chan_tone, false);
ser.Sync("Chan_sel", ref chan_sel);
ser.Sync(nameof(vol_tone), ref vol_tone);
ser.Sync(nameof(noise_type), ref noise_type);
ser.Sync(nameof(noise_rate), ref noise_rate);
ser.Sync("Clock_A", ref clock_A);
ser.Sync("Clock_B", ref clock_B);
ser.Sync("Clock_C", ref clock_C);
ser.Sync(nameof(noise_clock), ref noise_clock);
ser.Sync(nameof(noise_bit), ref noise_bit);
ser.Sync(nameof(psg_clock), ref psg_clock);
ser.Sync(nameof(A_up), ref A_up);
ser.Sync(nameof(B_up), ref B_up);
ser.Sync(nameof(C_up), ref C_up);
ser.Sync(nameof(noise), ref noise);
ser.Sync(nameof(current_sample), ref current_sample);
ser.EndSection();
}
public byte ReadReg()
{
// not used, reading not allowed, just return 0xFF
return 0xFF;
}
public void WriteReg(byte value)
{
// if bit 7 is set, change the latch, otherwise modify the currently latched register
if (value.Bit(7))
{
chan_sel = (value >> 5) & 3;
vol_tone = value.Bit(4);
if (vol_tone)
{
Chan_vol[chan_sel] = (byte)(value & 0xF);
}
else
{
if (chan_sel < 3)
{
Chan_tone[chan_sel] &= 0x3F0;
Chan_tone[chan_sel] |= (ushort)(value & 0xF);
}
else
{
noise_type = value.Bit(2);
noise_rate = value & 3;
// reset the shift register
noise = 0x40000;
}
}
}
else
{
if (vol_tone)
{
Chan_vol[chan_sel] = (byte)(value & 0xF);
}
else
{
if (chan_sel < 3)
{
Chan_tone[chan_sel] &= 0xF;
Chan_tone[chan_sel] |= (ushort)((value & 0x3F) << 4);
}
else
{
noise_type = value.Bit(2);
noise_rate = value & 3;
// reset the shift register
noise = 0x40000;
}
}
}
}
public void generate_sound(int cycles_to_do)
{
// there are 16 cpu cycles for every psg cycle
for (int i = 0; i < cycles_to_do; i++)
{
psg_clock++;
if (psg_clock == 16)
{
psg_clock = 0;
clock_A--;
clock_B--;
clock_C--;
noise_clock--;
// clock noise
if (noise_clock == 0)
{
noise_bit = noise.Bit(0);
if (noise_type)
{
int bit = (noise & 1) ^ ((noise >> 1) & 1);
noise = noise >> 1;
noise |= bit << 14;
}
else
{
int bit = noise & 1;
noise = noise >> 1;
noise |= bit << 14;
}
if (noise_rate == 0)
{
noise_clock = 0x10;
}
else if (noise_rate == 1)
{
noise_clock = 0x20;
}
else if (noise_rate == 2)
{
noise_clock = 0x40;
}
else
{
noise_clock = Chan_tone[2] + 1;
}
noise_clock *= 2;
}
if (clock_A == 0)
{
A_up = !A_up;
clock_A = Chan_tone[0] + 1;
}
if (clock_B == 0)
{
B_up = !B_up;
clock_B = Chan_tone[1] + 1;
}
if (clock_C == 0)
{
C_up = !C_up;
clock_C = Chan_tone[2] + 1;
}
// now calculate the volume of each channel and add them together
// the magic number 42 is to make the volume comparable to the MSG volume
int v;
v = (short)(A_up ? LogScale[Chan_vol[0]] * 42 : 0);
v += (short)(B_up ? LogScale[Chan_vol[1]] * 42 : 0);
v += (short)(C_up ? LogScale[Chan_vol[2]] * 42 : 0);
v += (short)(noise_bit ? LogScale[Chan_vol[3]] * 42 : 0);
current_sample = (short)v;
}
}
}
}
}