using System; using BizHawk.Common; using BizHawk.Common.NumberExtensions; namespace BizHawk.Emulation.Cores.ColecoVision { public sealed class SN76489col { private short current_sample; public SN76489col() { Reset(); } public byte[] Chan_vol = new byte[4]; public ushort[] Chan_tone = new ushort[4]; public int chan_sel; public bool vol_tone; public bool noise_type; public int noise_rate; public bool noise_bit; private int psg_clock; private int clock_A, clock_B, clock_C; private bool A_up, B_up, C_up; private int noise_clock; private int noise; private static readonly byte[] LogScale = { 255, 203, 161, 128, 102, 86, 64, 51, 40, 32, 26, 20, 16, 13, 10, 0 }; public void Reset() { clock_A = clock_B = clock_C = 0x1000; noise_clock = 0x10; chan_sel = 0; // reset the shift register noise = 0x40000; } public int Sample() { return current_sample; } public void SyncState(Serializer ser) { ser.BeginSection("SN76489"); ser.Sync(nameof(Chan_vol), ref Chan_vol, false); ser.Sync(nameof(Chan_tone), ref Chan_tone, false); ser.Sync("Chan_sel", ref chan_sel); ser.Sync(nameof(vol_tone), ref vol_tone); ser.Sync(nameof(noise_type), ref noise_type); ser.Sync(nameof(noise_rate), ref noise_rate); ser.Sync("Clock_A", ref clock_A); ser.Sync("Clock_B", ref clock_B); ser.Sync("Clock_C", ref clock_C); ser.Sync(nameof(noise_clock), ref noise_clock); ser.Sync(nameof(noise_bit), ref noise_bit); ser.Sync(nameof(psg_clock), ref psg_clock); ser.Sync(nameof(A_up), ref A_up); ser.Sync(nameof(B_up), ref B_up); ser.Sync(nameof(C_up), ref C_up); ser.Sync(nameof(noise), ref noise); ser.Sync(nameof(current_sample), ref current_sample); ser.EndSection(); } public byte ReadReg() { // not used, reading not allowed, just return 0xFF return 0xFF; } public void WriteReg(byte value) { // if bit 7 is set, change the latch, otherwise modify the currently latched register if (value.Bit(7)) { chan_sel = (value >> 5) & 3; vol_tone = value.Bit(4); if (vol_tone) { Chan_vol[chan_sel] = (byte)(value & 0xF); } else { if (chan_sel < 3) { Chan_tone[chan_sel] &= 0x3F0; Chan_tone[chan_sel] |= (ushort)(value & 0xF); } else { noise_type = value.Bit(2); noise_rate = value & 3; // reset the shift register noise = 0x40000; } } } else { if (vol_tone) { Chan_vol[chan_sel] = (byte)(value & 0xF); } else { if (chan_sel < 3) { Chan_tone[chan_sel] &= 0xF; Chan_tone[chan_sel] |= (ushort)((value & 0x3F) << 4); } else { noise_type = value.Bit(2); noise_rate = value & 3; // reset the shift register noise = 0x40000; } } } } public void generate_sound(int cycles_to_do) { // there are 16 cpu cycles for every psg cycle for (int i = 0; i < cycles_to_do; i++) { psg_clock++; if (psg_clock == 16) { psg_clock = 0; clock_A--; clock_B--; clock_C--; noise_clock--; // clock noise if (noise_clock == 0) { noise_bit = noise.Bit(0); if (noise_type) { int bit = (noise & 1) ^ ((noise >> 1) & 1); noise = noise >> 1; noise |= bit << 14; } else { int bit = noise & 1; noise = noise >> 1; noise |= bit << 14; } if (noise_rate == 0) { noise_clock = 0x10; } else if (noise_rate == 1) { noise_clock = 0x20; } else if (noise_rate == 2) { noise_clock = 0x40; } else { noise_clock = Chan_tone[2] + 1; } noise_clock *= 2; } if (clock_A == 0) { A_up = !A_up; clock_A = Chan_tone[0] + 1; } if (clock_B == 0) { B_up = !B_up; clock_B = Chan_tone[1] + 1; } if (clock_C == 0) { C_up = !C_up; clock_C = Chan_tone[2] + 1; } // now calculate the volume of each channel and add them together // the magic number 42 is to make the volume comparable to the MSG volume int v; v = (short)(A_up ? LogScale[Chan_vol[0]] * 42 : 0); v += (short)(B_up ? LogScale[Chan_vol[1]] * 42 : 0); v += (short)(C_up ? LogScale[Chan_vol[2]] * 42 : 0); v += (short)(noise_bit ? LogScale[Chan_vol[3]] * 42 : 0); current_sample = (short)v; } } } } }