BizHawk/output
zeromus e9522af326 preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed. 2014-05-18 05:13:54 +00:00
..
Gameboy/Palettes move output folder up one level 2013-11-03 14:06:46 +00:00
Lua add Lua script that shows a target on screen for the zapper x,y 2014-05-16 22:55:11 +00:00
NES/Palettes add quicknes palette as an option for neshawk 2014-05-13 03:10:24 +00:00
Shaders work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
dll preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed. 2014-05-18 05:13:54 +00:00
gamedb SMS: add mapper ID for Super Boy 3. Probably not worth the byes it takes in the gamedb tho 2014-04-22 02:48:00 +00:00
7z.dll move output folder up one level 2013-11-03 14:06:46 +00:00
defctrl.json here it is, fixed another way, for the record: float ranges can now support inverted senses. 2014-05-17 00:06:20 +00:00
zip.exe move output folder up one level 2013-11-03 14:06:46 +00:00