BizHawk/BizHawk.Emulation.Common/Interfaces
goyuken f0c8bd3842 IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
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Base Implementations IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
CoreComms.cs Simplify even more! 2014-08-13 01:44:22 +00:00
IController.cs Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable 2014-06-28 15:56:20 +00:00
ICoreFileProvider.cs pce: refactor CD loading to move bios determination out of RomLoader 2014-02-10 15:26:18 +00:00
IEmulator.cs IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
IHookManager.cs snes hooking system and GetCpuFlagsAndRegisters now work normally 2013-11-22 09:33:56 +00:00
ISoundProvider.cs Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
ISyncSoundProvider.cs Remove some files I meant to delete, and some useless code cleanups 2013-11-04 03:12:50 +00:00
IVideoProvider.cs internal infrastructure for video presentation changes (aspect ratio, apparent size, etc) 2014-04-30 23:48:37 +00:00