BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy
adelikat 1dae91e6a8 clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
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GBColors.cs GambatteLink cleanup 2017-04-25 11:06:50 -05:00
GBDisassembler.cs GambatteLink cleanup 2017-04-25 11:06:50 -05:00
Gambatte.ICodeDataLog.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.IDebuggable.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.IEmulator.cs Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
Gambatte.IMemoryDomains.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.ISaveRam.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.ISettable.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.ISoundProvider.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.IStatable.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.ITraceable.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.IVideoProvider.cs Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
Gambatte.cs clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
GambatteLink.ICodeDataLog.cs Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations 2016-12-16 11:33:02 -06:00
GambatteLink.IDebuggable.cs add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
GambatteLink.IEmulator.cs Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
GambatteLink.IInputPollable.cs IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
GambatteLink.IMemoryDomains.cs Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
GambatteLink.ISaveRam.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.ISettable.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.IStatable.cs GambatteLink cleanup 2017-04-25 11:06:50 -05:00
GambatteLink.IVideoProvider.cs Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
GambatteLink.cs clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
GamebatteLink.ISoundProvider.cs GambatteLink cleanup 2017-04-25 11:06:50 -05:00
LibGambatte.cs use gambatte window option in emuhawk 2016-04-12 03:02:11 -05:00