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Gameboy
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Gameboy - implement memory domains (system bus only for now) and other small things
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2011-06-27 01:05:30 +00:00 |
Input
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Autofire - take lag frames into account
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2011-08-29 03:28:34 +00:00 |
NEStools
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NES PPU - only update palettes & patterns if ppu values change, about a 8fps speedup on my machine
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2011-09-04 16:56:56 +00:00 |
Properties
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Bizhawk bravely enters the year 2010
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2011-08-27 02:17:11 +00:00 |
TI83tools
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fix ti-83 virtual keypad
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2011-07-24 20:23:27 +00:00 |
config
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Set minimum size and some anchoring fixes for config dialogs
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2011-09-10 21:35:17 +00:00 |
images
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icon compatibility with primitive OSes?
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2011-08-21 06:00:55 +00:00 |
movie
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Movies - fix problem with NES loadstate & timeline checks that caused the Frame value to not parse properly. Also add messages to the catch statement in the event of parse failure.
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2011-09-10 02:08:16 +00:00 |
output
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[pce] Improve ADPCM flags and interrupt handling
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2011-09-09 03:40:58 +00:00 |
tools
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Ram Watch - update values when editing, removing, and duplicating a watch, and whenever a value is added to the watch by an external dialog
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2011-09-10 21:16:29 +00:00 |
AboutBox.Designer.cs
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Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
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2011-04-11 00:22:17 +00:00 |
AboutBox.cs
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Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
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2011-04-11 00:22:17 +00:00 |
AboutBox.resx
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Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
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2011-04-11 00:22:17 +00:00 |
ArchiveChooser.Designer.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
ArchiveChooser.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
ArchiveChooser.resx
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
AviWriter.cs
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avi size segmentation
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2011-07-13 04:24:55 +00:00 |
BizBox.Designer.cs
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A real about box
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2011-07-31 02:13:24 +00:00 |
BizBox.cs
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A real about box
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2011-07-31 02:13:24 +00:00 |
BizBox.resx
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A real about box
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2011-07-31 02:13:24 +00:00 |
BizHawk.MultiClient.csproj
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2010 cleanup
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2011-08-27 02:31:43 +00:00 |
Config.cs
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NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
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2011-09-04 01:12:12 +00:00 |
ConfigService.cs
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show config crashes so we can debug them
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2011-07-06 02:16:44 +00:00 |
ExternalCoreSupport.cs
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forgot an add
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2011-07-24 07:00:54 +00:00 |
Global.cs
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dont vsync when fastforwarding or unthrottling
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2011-09-04 05:18:38 +00:00 |
HawkFile.cs
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cleanup Controller class (remove old sticky and forcing code)
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2011-07-24 20:37:10 +00:00 |
LogConsole.cs
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etc
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2011-07-31 20:19:44 +00:00 |
LogWindow.Designer.cs
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Path Config for PCE Bios
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2011-07-25 01:30:18 +00:00 |
LogWindow.cs
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crude log console
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2011-07-17 22:42:52 +00:00 |
LogWindow.resx
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hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
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2011-07-10 21:00:28 +00:00 |
LuaImplementation.cs
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Remove bmp images in favor of png, small implementations to Lua Console
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2011-06-26 02:09:06 +00:00 |
LuaInterface.dll
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Add Lua DLLs to BizHawk
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2011-02-19 22:47:33 +00:00 |
MainForm.Designer.cs
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Oops
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2011-08-27 16:47:41 +00:00 |
MainForm.MenuItems.cs
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Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
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2011-09-03 18:07:30 +00:00 |
MainForm.Movie.cs
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Movies - fixed major bug in rerecording logic. Loadstate was truncating movie input based on global.emulator.frame BEFORE loading that value! Thus loading a state (in record mode) from an event later than the current frame count was truncating the input, then loading the actual savestate. Movie loadstate now truncates based on the state's frame count
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2011-09-07 01:18:58 +00:00 |
MainForm.cs
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Fix new GameInfo to not default to in-database, special handling for 'null' games
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2011-09-05 01:21:59 +00:00 |
MainForm.resources
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2011-01-11 02:55:51 +00:00 |
MainForm.resx
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Disable NES Debugger menu item, and remove a commented out debug line I left by accident
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2011-08-27 16:30:59 +00:00 |
MruStack.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
NameStateForm.Designer.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resources
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resx
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2011-01-11 02:55:51 +00:00 |
PlayMovie.Designer.cs
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Hide Selection = false on all the virtuallistview objects
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2011-08-02 03:07:47 +00:00 |
PlayMovie.cs
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
PlayMovie.resx
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Play Movie - rescan button
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2011-07-23 21:14:20 +00:00 |
Program.cs
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refine direct3d missing error handling
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2011-08-21 01:07:58 +00:00 |
RecentFiles.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
RecordMovie.Designer.cs
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Save a default user setting and allow the user to set this in the record movie dialog
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2011-06-30 01:37:54 +00:00 |
RecordMovie.cs
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Refix recording movies from "Now" so that the StartsFromSavestate flag gets properly stored into the movie file
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2011-09-04 19:04:00 +00:00 |
RecordMovie.resx
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Implement record movie dialog enough to choose a movie and begin recording. Needs a way to set header info & settings
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2011-05-16 00:56:16 +00:00 |
RenderPanel.cs
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dont vsync when fastforwarding or unthrottling
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2011-09-04 05:18:38 +00:00 |
Rewind.cs
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TAStudio - more misc stuff
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2011-06-12 00:14:19 +00:00 |
RomGame.cs
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
SavestateManager.cs
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
ScreenSaver.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
Sound.cs
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Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this
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2011-08-27 15:49:16 +00:00 |
Throttle.cs
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remove dumb throttle diagnostics
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2011-08-27 18:41:38 +00:00 |
Watch.cs
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Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
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2011-01-21 18:37:53 +00:00 |