BizHawk/BizHawk.MultiClient
andres.delikat dd9f615f00 Set minimum size and some anchoring fixes for config dialogs 2011-09-10 21:35:17 +00:00
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Gameboy Gameboy - implement memory domains (system bus only for now) and other small things 2011-06-27 01:05:30 +00:00
Input Autofire - take lag frames into account 2011-08-29 03:28:34 +00:00
NEStools NES PPU - only update palettes & patterns if ppu values change, about a 8fps speedup on my machine 2011-09-04 16:56:56 +00:00
Properties Bizhawk bravely enters the year 2010 2011-08-27 02:17:11 +00:00
TI83tools fix ti-83 virtual keypad 2011-07-24 20:23:27 +00:00
config Set minimum size and some anchoring fixes for config dialogs 2011-09-10 21:35:17 +00:00
images icon compatibility with primitive OSes? 2011-08-21 06:00:55 +00:00
movie Movies - fix problem with NES loadstate & timeline checks that caused the Frame value to not parse properly. Also add messages to the catch statement in the event of parse failure. 2011-09-10 02:08:16 +00:00
output [pce] Improve ADPCM flags and interrupt handling 2011-09-09 03:40:58 +00:00
tools Ram Watch - update values when editing, removing, and duplicating a watch, and whenever a value is added to the watch by an external dialog 2011-09-10 21:16:29 +00:00
AboutBox.Designer.cs Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items 2011-04-11 00:22:17 +00:00
AboutBox.cs Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items 2011-04-11 00:22:17 +00:00
AboutBox.resx Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items 2011-04-11 00:22:17 +00:00
ArchiveChooser.Designer.cs fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
ArchiveChooser.cs fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
ArchiveChooser.resx archive file choosing. also, support archive subdirectories. just because i always wanted to. 2011-03-07 02:04:42 +00:00
AviWriter.cs avi size segmentation 2011-07-13 04:24:55 +00:00
BizBox.Designer.cs A real about box 2011-07-31 02:13:24 +00:00
BizBox.cs A real about box 2011-07-31 02:13:24 +00:00
BizBox.resx A real about box 2011-07-31 02:13:24 +00:00
BizHawk.MultiClient.csproj 2010 cleanup 2011-08-27 02:31:43 +00:00
Config.cs NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default. 2011-09-04 01:12:12 +00:00
ConfigService.cs show config crashes so we can debug them 2011-07-06 02:16:44 +00:00
ExternalCoreSupport.cs forgot an add 2011-07-24 07:00:54 +00:00
Global.cs dont vsync when fastforwarding or unthrottling 2011-09-04 05:18:38 +00:00
HawkFile.cs cleanup Controller class (remove old sticky and forcing code) 2011-07-24 20:37:10 +00:00
LogConsole.cs etc 2011-07-31 20:19:44 +00:00
LogWindow.Designer.cs Path Config for PCE Bios 2011-07-25 01:30:18 +00:00
LogWindow.cs crude log console 2011-07-17 22:42:52 +00:00
LogWindow.resx hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report 2011-07-10 21:00:28 +00:00
LuaImplementation.cs Remove bmp images in favor of png, small implementations to Lua Console 2011-06-26 02:09:06 +00:00
LuaInterface.dll Add Lua DLLs to BizHawk 2011-02-19 22:47:33 +00:00
MainForm.Designer.cs Oops 2011-08-27 16:47:41 +00:00
MainForm.MenuItems.cs Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work 2011-09-03 18:07:30 +00:00
MainForm.Movie.cs Movies - fixed major bug in rerecording logic. Loadstate was truncating movie input based on global.emulator.frame BEFORE loading that value! Thus loading a state (in record mode) from an event later than the current frame count was truncating the input, then loading the actual savestate. Movie loadstate now truncates based on the state's frame count 2011-09-07 01:18:58 +00:00
MainForm.cs Fix new GameInfo to not default to in-database, special handling for 'null' games 2011-09-05 01:21:59 +00:00
MainForm.resources 2011-01-11 02:55:51 +00:00
MainForm.resx Disable NES Debugger menu item, and remove a commented out debug line I left by accident 2011-08-27 16:30:59 +00:00
MruStack.cs fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
NameStateForm.Designer.cs 2011-01-11 02:55:51 +00:00
NameStateForm.cs 2011-01-11 02:55:51 +00:00
NameStateForm.resources 2011-01-11 02:55:51 +00:00
NameStateForm.resx 2011-01-11 02:55:51 +00:00
PlayMovie.Designer.cs Hide Selection = false on all the virtuallistview objects 2011-08-02 03:07:47 +00:00
PlayMovie.cs M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
PlayMovie.resx Play Movie - rescan button 2011-07-23 21:14:20 +00:00
Program.cs refine direct3d missing error handling 2011-08-21 01:07:58 +00:00
RecentFiles.cs fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
RecordMovie.Designer.cs Save a default user setting and allow the user to set this in the record movie dialog 2011-06-30 01:37:54 +00:00
RecordMovie.cs Refix recording movies from "Now" so that the StartsFromSavestate flag gets properly stored into the movie file 2011-09-04 19:04:00 +00:00
RecordMovie.resx Implement record movie dialog enough to choose a movie and begin recording. Needs a way to set header info & settings 2011-05-16 00:56:16 +00:00
RenderPanel.cs dont vsync when fastforwarding or unthrottling 2011-09-04 05:18:38 +00:00
Rewind.cs TAStudio - more misc stuff 2011-06-12 00:14:19 +00:00
RomGame.cs M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
SavestateManager.cs M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
ScreenSaver.cs fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
Sound.cs Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this 2011-08-27 15:49:16 +00:00
Throttle.cs remove dumb throttle diagnostics 2011-08-27 18:41:38 +00:00
Watch.cs Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item 2011-01-21 18:37:53 +00:00