BizHawk/BizHawk.Emulation.Common/Sound/Utilities
nattthebear 010fb01bf8 Don't leak memory in the speex resampler wrapper if something goes bad 2016-12-11 20:02:16 -05:00
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BlipBuffer.cs Don't leak memory in the blip buff wrapper if something goes bad 2016-12-11 19:57:34 -05:00
BufferedAsync.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
DCFilter.cs minor beautification of DCFilter.cs 2016-12-11 13:20:04 -05:00
Equalizer.cs more misc cleanup and removing some usings that should have been removed when moving things from one project to another 2013-11-15 01:52:03 +00:00
Metaspu.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
SoundMixer.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
SpeexResampler.cs Don't leak memory in the speex resampler wrapper if something goes bad 2016-12-11 20:02:16 -05:00
Waves.cs Move sound files to BizHawk.Emulation.Common 2013-11-14 22:09:48 +00:00