BizHawk/BizHawk.Client.Common
adelikat d5e2808944 Fix namespaces 2014-07-03 14:56:13 +00:00
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7z detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
Properties Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
config Ram Watch - ability to hide/show the address column 2014-06-29 16:04:41 +00:00
inputAdapters Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check 2014-06-29 21:16:33 +00:00
lua Lua - joypad.setfrommnemonicstr() - catch errors and log to the lua console the error instead of killing the script 2014-06-29 13:40:49 +00:00
movie Bk2 movies - remove auto input log conversion on load, since load is too soon to do this as it will not use the controller definition of the new core instance that hasn't been loaded yet. As of this commit, it doesn't use the log key when reading input either, so log entry logic is dependent on mnemonic orders and such things from the controller definition. Will need to ponder a way to put this back in. 2014-06-30 12:50:46 +00:00
rewind fix bugs in the delta rewinding code? 2014-04-08 00:22:14 +00:00
tools Fix namespaces 2014-07-03 14:56:13 +00:00
BinarySaveStates.cs Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class 2014-06-14 21:37:51 +00:00
BizHawk.Client.Common.csproj A bit more reorg 2014-07-03 14:51:33 +00:00
ControllerBinding.cs Lua - joypad.setfrommnemonicstr() - support the notion of pressing the analog stick for 1 frame, rather than sticky behavior 2014-05-21 03:25:41 +00:00
CoreFileProvider.cs pce: refactor CD loading to move bios determination out of RomLoader 2014-02-10 15:26:18 +00:00
FirmwareManager.cs give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation 2014-06-21 06:40:07 +00:00
GLManager.cs fix crashing bugs in yabause+software 2014-06-09 19:19:12 +00:00
Global.cs Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code 2014-06-26 19:07:17 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs some code cleanup 2014-02-22 23:59:52 +00:00
PathManager.cs Fix namespaces 2014-07-03 14:56:13 +00:00
RecentFiles.cs Customize box - implement recent tab 2014-05-07 00:41:13 +00:00
RomGame.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
RomLoader.cs PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog 2014-06-28 22:48:07 +00:00
SaveSlotManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
SavestateManager.cs text savestates are now in the archive format, just like binary ones. loading of old savestates is preserved. this hasn't been fully audited wrt movie code 2014-06-16 21:19:48 +00:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
SystemInfo.cs SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor 2014-05-31 23:05:02 +00:00
XmlGame.cs Icons for some gameboy dialogs 2014-05-11 17:48:17 +00:00