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ShuriZma
/
BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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d29eecb4f6
BizHawk
/
BizHawk.MultiClient
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Input
History
zeromus
9053ac5b67
refine input event system and binding logic to allow more natural use of modifier keys as hotkeys
2012-11-09 20:03:59 +00:00
..
ControllerBinding.cs
break some stuff. FDS can eject and insert disk sides now
2012-10-26 18:51:08 +00:00
GamePad.cs
dispose of slimdx gamepads on program close
2012-11-09 19:21:33 +00:00
GamePad360.cs
dont crash if xinput isnt available. i think thats important for some reason.
2012-10-01 01:03:04 +00:00
Input.cs
refine input event system and binding logic to allow more natural use of modifier keys as hotkeys
2012-11-09 20:03:59 +00:00
Keyboard.cs
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
2012-03-12 04:44:34 +00:00