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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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BizHawk
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feos
7a6c4ca986
Gargoyles.lua: heavy refactoring for the sake of speed (by caching map entries)
2017-01-08 15:25:50 +03:00
..
Gameboy
/Palettes
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
Lua
Gargoyles.lua: heavy refactoring for the sake of speed (by caching map entries)
2017-01-08 15:25:50 +03:00
NES
/Palettes
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
Shaders
/BizHawk
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
Tools
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
dll
ok, it's over. exe packing is for the birds
2016-03-24 19:10:08 -05:00
gamedb
Update Intv game db
2016-12-22 18:11:32 -05:00
defctrl.json
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00