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7z
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ugh, just disable all warnings in ArchiveUpdateCallback.cs
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2014-12-04 00:02:01 +00:00 |
Properties
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Clean up assembly info stuff in all projects
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2013-11-08 15:56:58 +00:00 |
config
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SystemID is Lynx not LYNX, cuz I said so
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2014-11-21 01:32:15 +00:00 |
inputAdapters
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satisfy my own comment about the " C "
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2014-09-14 18:01:20 +00:00 |
lua
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
movie
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
rewind
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don't freak out if someone attempts to rewind on a core that is not IStatable
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2014-11-30 19:58:32 +00:00 |
tools
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fix issue 326 - Ram Watch, Ram Search showing actual value instead of frozen value on frozen addresses
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2014-11-29 00:45:38 +00:00 |
BinarySaveStates.cs
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fix savestate speed regression accidentally introduced with r8117
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2014-11-28 17:36:05 +00:00 |
BizHawk.Client.Common.csproj
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TasMovie - make a TasLagLog class to simplify some code
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2014-11-02 00:22:04 +00:00 |
ControllerBinding.cs
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On loadstate clear "button start" values in the autofire logic
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2014-08-16 14:33:09 +00:00 |
CoreFileProvider.cs
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expand on r7462
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2014-07-31 21:40:25 +00:00 |
ExceptionClasses.cs
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when loading a movie, gracefully handle a movie/rom system id mismatch
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2014-09-27 15:49:39 +00:00 |
FirmwareManager.cs
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firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
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2014-11-13 00:09:16 +00:00 |
GLManager.cs
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Some useless cleanup
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2014-07-03 18:17:09 +00:00 |
Global.cs
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SystemID is Lynx not LYNX, cuz I said so
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2014-11-21 01:32:15 +00:00 |
IPS.cs
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moe IPS.cs from Emulation to Client.Common, until it is needed by cores
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2013-11-04 01:17:59 +00:00 |
IZipWriter.cs
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add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
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2014-10-09 23:39:13 +00:00 |
IonicZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
KeyTurbo.cs
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etc
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2013-10-25 00:59:34 +00:00 |
NESGameGenieEncoderDecoder.cs
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
PathManager.cs
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Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
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2014-11-19 00:32:51 +00:00 |
RecentFiles.cs
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remove an unused method from RecentFiles.cs (one that had little to no value anyway)
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2014-08-02 23:09:01 +00:00 |
RomGame.cs
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rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later.
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2014-12-03 06:14:59 +00:00 |
RomLoader.cs
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big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
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2014-12-04 05:40:10 +00:00 |
SaveSlotManager.cs
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SaveSlotManager - check HasSavestate() not IsNull()
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2014-11-30 17:58:26 +00:00 |
SavestateManager.cs
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Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
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2014-11-30 16:42:58 +00:00 |
SevenZipSharpArchiveHandler.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
SevenZipWriter.cs
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play around with 7z a bit
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2014-10-13 05:08:34 +00:00 |
SharpZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
SystemInfo.cs
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Added SystemInfo and SystemId for Lynx
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2014-11-18 12:09:11 +00:00 |
XmlGame.cs
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More Util methods -> extension methods
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2014-07-03 19:20:34 +00:00 |