BizHawk/BizHawk.Client.Common/lua/EmuLuaLibrary.Genesis.cs

83 lines
1.9 KiB
C#

using System;
using System.ComponentModel;
using NLua;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
namespace BizHawk.Client.Common
{
[Description("Functions specific to GenesisHawk (functions may not run when an Genesis game is not loaded)")]
public sealed class GenesisLuaLibrary : LuaLibraryBase
{
[OptionalService]
private GPGX Genesis { get; set; }
public GenesisLuaLibrary(Lua lua)
: base(lua) { }
public GenesisLuaLibrary(Lua lua, Action<string> logOutputCallback)
: base(lua, logOutputCallback) { }
public override string Name => "genesis";
private GPGX.GPGXSettings GetSettings()
{
if (Genesis != null)
{
return Genesis.GetSettings();
}
return new GPGX.GPGXSettings();
}
private void PutSettings(GPGX.GPGXSettings settings)
{
Genesis?.PutSettings(settings);
}
[LuaMethod("getlayer_bga", "Returns whether the bg layer A is displayed")]
public bool GetLayerBgA()
{
return GetSettings().DrawBGA;
}
[LuaMethod("getlayer_bgb", "Returns whether the bg layer B is displayed")]
public bool GetLayerBgB()
{
return GetSettings().DrawBGB;
}
[LuaMethod("getlayer_bgw", "Returns whether the bg layer W is displayed")]
public bool GetLayerBgW()
{
return GetSettings().DrawBGW;
}
[LuaMethod("setlayer_bga", "Sets whether the bg layer A is displayed")]
public void SetLayerBgA(bool value)
{
var s = GetSettings();
s.DrawBGA = value;
PutSettings(s);
}
[LuaMethod("setlayer_bgb", "Sets whether the bg layer B is displayed")]
public void SetLayerBgB(bool value)
{
var s = GetSettings();
s.DrawBGB = value;
PutSettings(s);
}
[LuaMethod("setlayer_bgw", "Sets whether the bg layer W is displayed")]
public void SetLayerBgW(bool value)
{
var s = GetSettings();
s.DrawBGW = value;
PutSettings(s);
}
}
}