344 lines
9.8 KiB
C#
344 lines
9.8 KiB
C#
using System;
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using System.Linq;
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using System.ComponentModel;
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using NLua;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common.IEmulatorExtensions;
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using BizHawk.Emulation.Cores.Nintendo.N64;
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namespace BizHawk.Client.Common
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{
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[Description("A library for registering lua functions to emulator events.\n All events support multiple registered methods.\nAll registered event methods can be named and return a Guid when registered")]
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public sealed class EventLuaLibrary : LuaLibraryBase
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{
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[OptionalService]
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private IInputPollable InputPollableCore { get; set; }
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[OptionalService]
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private IDebuggable DebuggableCore { get; set; }
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[RequiredService]
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private IEmulator Emulator { get; set; }
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private readonly LuaFunctionList _luaFunctions = new LuaFunctionList();
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public EventLuaLibrary(Lua lua)
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: base(lua) { }
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public EventLuaLibrary(Lua lua, Action<string> logOutputCallback)
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: base(lua, logOutputCallback) { }
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public override string Name => "event";
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#region Events Library Helpers
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public void CallExitEvent(Lua thread)
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{
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var exitCallbacks = _luaFunctions.Where(l => l.Lua == thread && l.Event == "OnExit");
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foreach (var exitCallback in exitCallbacks)
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{
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exitCallback.Call();
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}
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}
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public LuaFunctionList RegisteredFunctions => _luaFunctions;
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public void CallSaveStateEvent(string name)
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{
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var lfs = _luaFunctions.Where(l => l.Event == "OnSavestateSave").ToList();
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if (lfs.Any())
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{
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try
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{
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foreach (var lf in lfs)
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{
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lf.Call(name);
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}
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}
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catch (Exception e)
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{
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Log(
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"error running function attached by lua function event.onsavestate" +
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"\nError message: " +
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e.Message);
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}
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}
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}
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public void CallLoadStateEvent(string name)
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{
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var lfs = _luaFunctions.Where(l => l.Event == "OnSavestateLoad").ToList();
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if (lfs.Any())
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{
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try
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{
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foreach (var lf in lfs)
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{
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lf.Call(name);
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}
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}
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catch (Exception e)
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{
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Log(
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"error running function attached by lua function event.onloadstate" +
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"\nError message: " +
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e.Message);
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}
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}
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}
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public void CallFrameBeforeEvent()
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{
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var lfs = _luaFunctions.Where(l => l.Event == "OnFrameStart").ToList();
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if (lfs.Any())
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{
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try
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{
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foreach (var lf in lfs)
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{
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lf.Call();
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}
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}
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catch (Exception e)
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{
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Log(
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"error running function attached by lua function event.onframestart" +
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"\nError message: " +
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e.Message);
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}
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}
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}
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public void CallFrameAfterEvent()
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{
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var lfs = _luaFunctions.Where(l => l.Event == "OnFrameEnd").ToList();
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if (lfs.Any())
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{
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try
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{
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foreach (var lf in lfs)
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{
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lf.Call();
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}
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}
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catch (Exception e)
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{
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Log(
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"error running function attached by lua function event.onframeend" +
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"\nError message: " +
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e.Message);
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}
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}
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}
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private bool N64CoreTypeDynarec()
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{
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//if ((Emulator as N64)?.GetSyncSettings().Core == N64SyncSettings.CoreType.Dynarec)
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//{
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// Log("N64 Error: Memory callbacks are not implemented for Dynamic Recompiler core type\nUse Interpreter or Pure Interpreter\n");
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// return true;
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//}
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return false;
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}
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private void LogMemoryCallbacksNotImplemented()
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{
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Log($"{Emulator.Attributes().CoreName} does not implement memory callbacks");
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}
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private void LogMemoryExecuteCallbacksNotImplemented()
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{
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Log($"{Emulator.Attributes().CoreName} does not implement memory execute callbacks");
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}
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#endregion
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[LuaMethod("onframeend", "Calls the given lua function at the end of each frame, after all emulation and drawing has completed. Note: this is the default behavior of lua scripts")]
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public string OnFrameEnd(LuaFunction luaf, string name = null)
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{
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var nlf = new NamedLuaFunction(luaf, "OnFrameEnd", LogOutputCallback, CurrentThread, name);
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_luaFunctions.Add(nlf);
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return nlf.Guid.ToString();
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}
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[LuaMethod("onframestart", "Calls the given lua function at the beginning of each frame before any emulation and drawing occurs")]
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public string OnFrameStart(LuaFunction luaf, string name = null)
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{
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var nlf = new NamedLuaFunction(luaf, "OnFrameStart", LogOutputCallback, CurrentThread, name);
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_luaFunctions.Add(nlf);
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return nlf.Guid.ToString();
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}
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[LuaMethod("oninputpoll", "Calls the given lua function after each time the emulator core polls for input")]
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public string OnInputPoll(LuaFunction luaf, string name = null)
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{
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var nlf = new NamedLuaFunction(luaf, "OnInputPoll", LogOutputCallback, CurrentThread, name);
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_luaFunctions.Add(nlf);
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if (InputPollableCore != null)
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{
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try
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{
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InputPollableCore.InputCallbacks.Add(nlf.Callback);
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return nlf.Guid.ToString();
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}
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catch (NotImplementedException)
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{
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LogNotImplemented();
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return Guid.Empty.ToString();
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}
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}
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LogNotImplemented();
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return Guid.Empty.ToString();
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}
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private void LogNotImplemented()
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{
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Log($"Error: {Emulator.Attributes().CoreName} does not yet implement input polling callbacks");
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}
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[LuaMethod("onloadstate", "Fires after a state is loaded. Receives a lua function name, and registers it to the event immediately following a successful savestate event")]
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public string OnLoadState(LuaFunction luaf, string name = null)
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{
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var nlf = new NamedLuaFunction(luaf, "OnSavestateLoad", LogOutputCallback, CurrentThread, name);
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_luaFunctions.Add(nlf);
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return nlf.Guid.ToString();
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}
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[LuaMethod("onmemoryexecute", "Fires after the given address is executed by the core")]
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public string OnMemoryExecute(LuaFunction luaf, uint address, string name = null)
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{
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try
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{
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if (DebuggableCore != null && DebuggableCore.MemoryCallbacksAvailable() &&
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DebuggableCore.MemoryCallbacks.ExecuteCallbacksAvailable)
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{
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if (N64CoreTypeDynarec())
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{
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return Guid.Empty.ToString();
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}
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var nlf = new NamedLuaFunction(luaf, "OnMemoryExecute", LogOutputCallback, CurrentThread, name);
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_luaFunctions.Add(nlf);
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DebuggableCore.MemoryCallbacks.Add(
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new MemoryCallback(MemoryCallbackType.Execute, "Lua Hook", nlf.Callback, address, null));
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return nlf.Guid.ToString();
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}
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}
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catch (NotImplementedException)
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{
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LogMemoryExecuteCallbacksNotImplemented();
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return Guid.Empty.ToString();
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}
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LogMemoryExecuteCallbacksNotImplemented();
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return Guid.Empty.ToString();
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}
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[LuaMethod("onmemoryread", "Fires after the given address is read by the core. If no address is given, it will attach to every memory read")]
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public string OnMemoryRead(LuaFunction luaf, uint? address = null, string name = null)
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{
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try
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{
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if (DebuggableCore != null && DebuggableCore.MemoryCallbacksAvailable())
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{
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if (N64CoreTypeDynarec())
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{
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return Guid.Empty.ToString();
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}
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var nlf = new NamedLuaFunction(luaf, "OnMemoryRead", LogOutputCallback, CurrentThread, name);
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_luaFunctions.Add(nlf);
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DebuggableCore.MemoryCallbacks.Add(
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new MemoryCallback(MemoryCallbackType.Read, "Lua Hook", nlf.Callback, address, null));
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return nlf.Guid.ToString();
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}
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}
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catch (NotImplementedException)
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{
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LogMemoryCallbacksNotImplemented();
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return Guid.Empty.ToString();
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}
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LogMemoryCallbacksNotImplemented();
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return Guid.Empty.ToString();
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}
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[LuaMethod("onmemorywrite", "Fires after the given address is written by the core. If no address is given, it will attach to every memory write")]
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public string OnMemoryWrite(LuaFunction luaf, uint? address = null, string name = null)
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{
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try
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{
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if (DebuggableCore != null && DebuggableCore.MemoryCallbacksAvailable())
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{
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if (N64CoreTypeDynarec())
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{
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return Guid.Empty.ToString();
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}
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var nlf = new NamedLuaFunction(luaf, "OnMemoryWrite", LogOutputCallback, CurrentThread, name);
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_luaFunctions.Add(nlf);
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DebuggableCore.MemoryCallbacks.Add(
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new MemoryCallback(MemoryCallbackType.Write, "Lua Hook", nlf.Callback, address, null));
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return nlf.Guid.ToString();
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}
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}
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catch (NotImplementedException)
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{
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LogMemoryCallbacksNotImplemented();
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return Guid.Empty.ToString();
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}
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LogMemoryCallbacksNotImplemented();
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return Guid.Empty.ToString();
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}
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[LuaMethod("onsavestate", "Fires after a state is saved")]
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public string OnSaveState(LuaFunction luaf, string name = null)
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{
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var nlf = new NamedLuaFunction(luaf, "OnSavestateSave", LogOutputCallback, CurrentThread, name);
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_luaFunctions.Add(nlf);
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return nlf.Guid.ToString();
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}
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[LuaMethod("onexit", "Fires after the calling script has stopped")]
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public string OnExit(LuaFunction luaf, string name = null)
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{
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var nlf = new NamedLuaFunction(luaf, "OnExit", LogOutputCallback, CurrentThread, name);
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_luaFunctions.Add(nlf);
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return nlf.Guid.ToString();
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}
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[LuaMethod("unregisterbyid", "Removes the registered function that matches the guid. If a function is found and remove the function will return true. If unable to find a match, the function will return false.")]
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public bool UnregisterById(string guid)
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{
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foreach (var nlf in _luaFunctions.Where(nlf => nlf.Guid.ToString() == guid.ToString()))
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{
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_luaFunctions.Remove(nlf);
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return true;
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}
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return false;
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}
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[LuaMethod("unregisterbyname", "Removes the first registered function that matches Name. If a function is found and remove the function will return true. If unable to find a match, the function will return false.")]
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public bool UnregisterByName(string name)
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{
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foreach (var nlf in _luaFunctions.Where(nlf => nlf.Name == name))
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{
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_luaFunctions.Remove(nlf);
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return true;
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}
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return false;
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}
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}
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}
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