BizHawk/BizHawk.Client.Common/lua/EmuLuaLibrary.Events.cs

344 lines
9.8 KiB
C#

using System;
using System.Linq;
using System.ComponentModel;
using NLua;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.IEmulatorExtensions;
using BizHawk.Emulation.Cores.Nintendo.N64;
namespace BizHawk.Client.Common
{
[Description("A library for registering lua functions to emulator events.\n All events support multiple registered methods.\nAll registered event methods can be named and return a Guid when registered")]
public sealed class EventLuaLibrary : LuaLibraryBase
{
[OptionalService]
private IInputPollable InputPollableCore { get; set; }
[OptionalService]
private IDebuggable DebuggableCore { get; set; }
[RequiredService]
private IEmulator Emulator { get; set; }
private readonly LuaFunctionList _luaFunctions = new LuaFunctionList();
public EventLuaLibrary(Lua lua)
: base(lua) { }
public EventLuaLibrary(Lua lua, Action<string> logOutputCallback)
: base(lua, logOutputCallback) { }
public override string Name => "event";
#region Events Library Helpers
public void CallExitEvent(Lua thread)
{
var exitCallbacks = _luaFunctions.Where(l => l.Lua == thread && l.Event == "OnExit");
foreach (var exitCallback in exitCallbacks)
{
exitCallback.Call();
}
}
public LuaFunctionList RegisteredFunctions => _luaFunctions;
public void CallSaveStateEvent(string name)
{
var lfs = _luaFunctions.Where(l => l.Event == "OnSavestateSave").ToList();
if (lfs.Any())
{
try
{
foreach (var lf in lfs)
{
lf.Call(name);
}
}
catch (Exception e)
{
Log(
"error running function attached by lua function event.onsavestate" +
"\nError message: " +
e.Message);
}
}
}
public void CallLoadStateEvent(string name)
{
var lfs = _luaFunctions.Where(l => l.Event == "OnSavestateLoad").ToList();
if (lfs.Any())
{
try
{
foreach (var lf in lfs)
{
lf.Call(name);
}
}
catch (Exception e)
{
Log(
"error running function attached by lua function event.onloadstate" +
"\nError message: " +
e.Message);
}
}
}
public void CallFrameBeforeEvent()
{
var lfs = _luaFunctions.Where(l => l.Event == "OnFrameStart").ToList();
if (lfs.Any())
{
try
{
foreach (var lf in lfs)
{
lf.Call();
}
}
catch (Exception e)
{
Log(
"error running function attached by lua function event.onframestart" +
"\nError message: " +
e.Message);
}
}
}
public void CallFrameAfterEvent()
{
var lfs = _luaFunctions.Where(l => l.Event == "OnFrameEnd").ToList();
if (lfs.Any())
{
try
{
foreach (var lf in lfs)
{
lf.Call();
}
}
catch (Exception e)
{
Log(
"error running function attached by lua function event.onframeend" +
"\nError message: " +
e.Message);
}
}
}
private bool N64CoreTypeDynarec()
{
//if ((Emulator as N64)?.GetSyncSettings().Core == N64SyncSettings.CoreType.Dynarec)
//{
// Log("N64 Error: Memory callbacks are not implemented for Dynamic Recompiler core type\nUse Interpreter or Pure Interpreter\n");
// return true;
//}
return false;
}
private void LogMemoryCallbacksNotImplemented()
{
Log($"{Emulator.Attributes().CoreName} does not implement memory callbacks");
}
private void LogMemoryExecuteCallbacksNotImplemented()
{
Log($"{Emulator.Attributes().CoreName} does not implement memory execute callbacks");
}
#endregion
[LuaMethod("onframeend", "Calls the given lua function at the end of each frame, after all emulation and drawing has completed. Note: this is the default behavior of lua scripts")]
public string OnFrameEnd(LuaFunction luaf, string name = null)
{
var nlf = new NamedLuaFunction(luaf, "OnFrameEnd", LogOutputCallback, CurrentThread, name);
_luaFunctions.Add(nlf);
return nlf.Guid.ToString();
}
[LuaMethod("onframestart", "Calls the given lua function at the beginning of each frame before any emulation and drawing occurs")]
public string OnFrameStart(LuaFunction luaf, string name = null)
{
var nlf = new NamedLuaFunction(luaf, "OnFrameStart", LogOutputCallback, CurrentThread, name);
_luaFunctions.Add(nlf);
return nlf.Guid.ToString();
}
[LuaMethod("oninputpoll", "Calls the given lua function after each time the emulator core polls for input")]
public string OnInputPoll(LuaFunction luaf, string name = null)
{
var nlf = new NamedLuaFunction(luaf, "OnInputPoll", LogOutputCallback, CurrentThread, name);
_luaFunctions.Add(nlf);
if (InputPollableCore != null)
{
try
{
InputPollableCore.InputCallbacks.Add(nlf.Callback);
return nlf.Guid.ToString();
}
catch (NotImplementedException)
{
LogNotImplemented();
return Guid.Empty.ToString();
}
}
LogNotImplemented();
return Guid.Empty.ToString();
}
private void LogNotImplemented()
{
Log($"Error: {Emulator.Attributes().CoreName} does not yet implement input polling callbacks");
}
[LuaMethod("onloadstate", "Fires after a state is loaded. Receives a lua function name, and registers it to the event immediately following a successful savestate event")]
public string OnLoadState(LuaFunction luaf, string name = null)
{
var nlf = new NamedLuaFunction(luaf, "OnSavestateLoad", LogOutputCallback, CurrentThread, name);
_luaFunctions.Add(nlf);
return nlf.Guid.ToString();
}
[LuaMethod("onmemoryexecute", "Fires after the given address is executed by the core")]
public string OnMemoryExecute(LuaFunction luaf, uint address, string name = null)
{
try
{
if (DebuggableCore != null && DebuggableCore.MemoryCallbacksAvailable() &&
DebuggableCore.MemoryCallbacks.ExecuteCallbacksAvailable)
{
if (N64CoreTypeDynarec())
{
return Guid.Empty.ToString();
}
var nlf = new NamedLuaFunction(luaf, "OnMemoryExecute", LogOutputCallback, CurrentThread, name);
_luaFunctions.Add(nlf);
DebuggableCore.MemoryCallbacks.Add(
new MemoryCallback(MemoryCallbackType.Execute, "Lua Hook", nlf.Callback, address, null));
return nlf.Guid.ToString();
}
}
catch (NotImplementedException)
{
LogMemoryExecuteCallbacksNotImplemented();
return Guid.Empty.ToString();
}
LogMemoryExecuteCallbacksNotImplemented();
return Guid.Empty.ToString();
}
[LuaMethod("onmemoryread", "Fires after the given address is read by the core. If no address is given, it will attach to every memory read")]
public string OnMemoryRead(LuaFunction luaf, uint? address = null, string name = null)
{
try
{
if (DebuggableCore != null && DebuggableCore.MemoryCallbacksAvailable())
{
if (N64CoreTypeDynarec())
{
return Guid.Empty.ToString();
}
var nlf = new NamedLuaFunction(luaf, "OnMemoryRead", LogOutputCallback, CurrentThread, name);
_luaFunctions.Add(nlf);
DebuggableCore.MemoryCallbacks.Add(
new MemoryCallback(MemoryCallbackType.Read, "Lua Hook", nlf.Callback, address, null));
return nlf.Guid.ToString();
}
}
catch (NotImplementedException)
{
LogMemoryCallbacksNotImplemented();
return Guid.Empty.ToString();
}
LogMemoryCallbacksNotImplemented();
return Guid.Empty.ToString();
}
[LuaMethod("onmemorywrite", "Fires after the given address is written by the core. If no address is given, it will attach to every memory write")]
public string OnMemoryWrite(LuaFunction luaf, uint? address = null, string name = null)
{
try
{
if (DebuggableCore != null && DebuggableCore.MemoryCallbacksAvailable())
{
if (N64CoreTypeDynarec())
{
return Guid.Empty.ToString();
}
var nlf = new NamedLuaFunction(luaf, "OnMemoryWrite", LogOutputCallback, CurrentThread, name);
_luaFunctions.Add(nlf);
DebuggableCore.MemoryCallbacks.Add(
new MemoryCallback(MemoryCallbackType.Write, "Lua Hook", nlf.Callback, address, null));
return nlf.Guid.ToString();
}
}
catch (NotImplementedException)
{
LogMemoryCallbacksNotImplemented();
return Guid.Empty.ToString();
}
LogMemoryCallbacksNotImplemented();
return Guid.Empty.ToString();
}
[LuaMethod("onsavestate", "Fires after a state is saved")]
public string OnSaveState(LuaFunction luaf, string name = null)
{
var nlf = new NamedLuaFunction(luaf, "OnSavestateSave", LogOutputCallback, CurrentThread, name);
_luaFunctions.Add(nlf);
return nlf.Guid.ToString();
}
[LuaMethod("onexit", "Fires after the calling script has stopped")]
public string OnExit(LuaFunction luaf, string name = null)
{
var nlf = new NamedLuaFunction(luaf, "OnExit", LogOutputCallback, CurrentThread, name);
_luaFunctions.Add(nlf);
return nlf.Guid.ToString();
}
[LuaMethod("unregisterbyid", "Removes the registered function that matches the guid. If a function is found and remove the function will return true. If unable to find a match, the function will return false.")]
public bool UnregisterById(string guid)
{
foreach (var nlf in _luaFunctions.Where(nlf => nlf.Guid.ToString() == guid.ToString()))
{
_luaFunctions.Remove(nlf);
return true;
}
return false;
}
[LuaMethod("unregisterbyname", "Removes the first registered function that matches Name. If a function is found and remove the function will return true. If unable to find a match, the function will return false.")]
public bool UnregisterByName(string name)
{
foreach (var nlf in _luaFunctions.Where(nlf => nlf.Name == name))
{
_luaFunctions.Remove(nlf);
return true;
}
return false;
}
}
}