BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
beirich 90d1d12086 gen: fix some vram corruption issues
general: fix some build warnings
2012-09-09 21:15:20 +00:00
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Boards gen: fix some vram corruption issues 2012-09-09 21:15:20 +00:00
Docs Delete some unused files 2012-09-09 01:53:28 +00:00
APU.cs NES - some small easy optimizations to the APU (very small) 2012-08-04 02:41:15 +00:00
BisqAPU.cs nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM 2012-07-14 18:43:37 +00:00
BoardSystem.cs NES - Implement a SoftReset function into the board base, Mapper 230 - implement mode switching via soft reset, implement prg mode 0, game select screen now playable, games are not 2012-07-17 15:24:36 +00:00
Core.cs NES - implement address poking on the system bus domain. Anything in the EXP, WRAM, PRG regions is done via the built in cheat system due to being handled by the mappers. This may not be the ideal way to do this but it seems to work well, and I don't know of a more logical way to handle this. 2012-09-01 18:34:31 +00:00
NES.cs snes-support save ram 2012-09-04 07:09:00 +00:00
PPU.cs NES - PPU - very minor cleanup 2012-08-23 01:28:33 +00:00
PPU.regs.cs nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket 2012-04-17 06:50:23 +00:00
PPU.run.cs Done trying to optimize the PPU's FrameAdvance. We may have saved some processing time, but it's not very consistent. 2012-05-06 06:04:00 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
iNES.cs nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00