..
7z
ugh, just disable all warnings in ArchiveUpdateCallback.cs
2014-12-04 00:02:01 +00:00
Properties
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
2014-12-09 19:20:22 +00:00
config
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
inputAdapters
AutofireController - pass in an instance of an emulator rather than use Global.Emulator
2015-02-22 18:02:56 +00:00
lua
better catching of error in lua callbacks
2015-01-31 02:25:23 +00:00
movie
-Various fixes, mostly to Undo/Redo.
2015-03-01 19:29:33 +00:00
rewind
Rewinder - small fix to memory allocation limit.
2015-01-19 19:48:04 +00:00
tools
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
BinarySaveStates.cs
add .bmp extension to the savestaten screenshot filename, because that's waht it is
2015-02-17 02:32:52 +00:00
BizHawk.Client.Common.csproj
TAStudio:
2015-03-01 05:47:32 +00:00
ControllerBinding.cs
AutofireController - pass in an instance of an emulator rather than use Global.Emulator
2015-02-22 18:02:56 +00:00
CoreFileProvider.cs
Remove Global.CoreComm since it was pointless
2015-02-22 20:06:30 +00:00
ExceptionClasses.cs
when loading a movie, gracefully handle a movie/rom system id mismatch
2014-09-27 15:49:39 +00:00
FirmwareManager.cs
take 2
2015-02-05 23:53:25 +00:00
GLManager.cs
Some useless cleanup
2014-07-03 18:17:09 +00:00
Global.cs
create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this
2015-02-22 23:23:36 +00:00
IPS.cs
moe IPS.cs from Emulation to Client.Common, until it is needed by cores
2013-11-04 01:17:59 +00:00
IZipWriter.cs
add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
2014-10-09 23:39:13 +00:00
IonicZipWriter.cs
code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
2014-10-12 04:24:31 +00:00
KeyTurbo.cs
etc
2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs
some code cleanup
2014-02-22 23:59:52 +00:00
PathManager.cs
Lua Sessions - make scripts relative to the lua session instead of relative to the .exe, note: this wrecks existing luases files
2015-01-29 02:08:12 +00:00
QuickBmpFile.cs
screenshot: add optimized hotpath for original size screenshots
2015-02-17 02:31:56 +00:00
RecentFiles.cs
remove an unused method from RecentFiles.cs (one that had little to no value anyway)
2014-08-02 23:09:01 +00:00
RomGame.cs
rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later.
2014-12-03 06:14:59 +00:00
RomLoader.cs
Nothing to see here
2015-02-17 22:58:25 +00:00
SaveSlotManager.cs
SaveSlotManager - check HasSavestate() not IsNull()
2014-11-30 17:58:26 +00:00
SavestateManager.cs
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
SevenZipSharpArchiveHandler.cs
some minor code cleanups in BizHawk.Common
2014-02-04 21:15:33 +00:00
SevenZipWriter.cs
play around with 7z a bit
2014-10-13 05:08:34 +00:00
SharpZipWriter.cs
code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
2014-10-12 04:24:31 +00:00
SystemInfo.cs
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
UIHelper.cs
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
XmlGame.cs
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00