BizHawk/BizHawk.Emulation
goyuken 76c68bf6d5 add "interpolate" button to dmg color select
idea shamelessly ripped from bgb
2012-09-12 23:45:42 +00:00
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CPUs -Imported .LSMV buttons. 2012-09-12 05:59:09 +00:00
Consoles add "interpolate" button to dmg color select 2012-09-12 23:45:42 +00:00
Database add gbc extension to Database so gbc roms can load with gambatte 2012-09-09 00:16:56 +00:00
DiscSystem get rid of some warnings 2012-06-15 19:21:46 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces significant speedup in gambatte MemoryDomains by keeping shadow copy of native memory 2012-09-11 17:37:17 +00:00
Properties Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2. 2012-03-09 23:33:56 +00:00
Sound add Sound.Utilities.DCFilter and use it in gambatte 2012-09-11 21:30:50 +00:00
BizHawk.Emulation.csproj gambatte dmg palette editor. blah. 2012-09-12 22:18:51 +00:00
Buffer.cs add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests. 2012-03-15 21:28:37 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs PCE-CD states are now stable 2011-09-16 23:59:03 +00:00
Util.cs snes-some beginning steps on graphics debugging tools. nothing to see yet, move along 2012-09-06 08:32:25 +00:00