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ShuriZma
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BizHawk
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https://github.com/TASEmulators/BizHawk.git
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bdb2e8222a
BizHawk
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BizHawk.Emulation
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goyuken
b7c66cf3c2
Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken.
2012-11-28 18:27:14 +00:00
..
Atari
Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken.
2012-11-28 18:27:14 +00:00
Calculator
per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
2012-11-25 15:41:40 +00:00
Coleco
Coleco: implement TMS mode 3, clean up some debug code
2012-11-26 01:44:17 +00:00
Intellivision
fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format
2012-11-25 15:51:18 +00:00
Nintendo
gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
2012-11-27 19:21:46 +00:00
PC Engine
PCE-CD: hook up client drive LED api
2012-11-26 02:15:21 +00:00
PSX
per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
2012-11-25 15:41:40 +00:00
Sega
Coleco: implement TMS mode 3, clean up some debug code
2012-11-26 01:44:17 +00:00