BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo
goyuken 923b5e2543 dual gameboy memorycallback stuff 2014-12-05 02:43:16 +00:00
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GBA lets try something that compiles 2014-12-05 02:39:42 +00:00
Gameboy dual gameboy memorycallback stuff 2014-12-05 02:43:16 +00:00
N64 N64 - cleanup after adding new services and such 2014-12-05 02:22:41 +00:00
NES Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
QuickNES Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
SNES Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
SNES9X Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept. 2014-12-04 03:38:30 +00:00