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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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ba31d7d28b
BizHawk
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BizHawk.Emulation.Cores
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Consoles
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Nintendo
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goyuken
923b5e2543
dual gameboy memorycallback stuff
2014-12-05 02:43:16 +00:00
..
GBA
lets try something that compiles
2014-12-05 02:39:42 +00:00
Gameboy
dual gameboy memorycallback stuff
2014-12-05 02:43:16 +00:00
N64
N64 - cleanup after adding new services and such
2014-12-05 02:22:41 +00:00
NES
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
QuickNES
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
SNES
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
SNES9X
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
2014-12-04 03:38:30 +00:00