BizHawk/libmupen64plus/D3D8Interceptor/d3d8Wrapper.h

436 lines
20 KiB
C++

#pragma once
#include <iostream>
#include <fstream>
#include "PointerSet.h"
#pragma comment(linker, "/EXPORT:Direct3DCreate8=_Direct3DCreate8@4")
//#define LOGGING 1
#ifdef LOGGING
#define LOG(x) { std::ofstream myfile; myfile.open ("d3d8_wrapper_log.txt", std::ios::app); myfile << x; myfile.close(); }
#else
#define LOG(x)
#endif
namespace D3D8Base
{
#include "d3d8base/d3d8.h"
}
extern "C"
{
namespace D3D8Wrapper
{
class IDirect3DUnknown
{
public:
IUnknown* m_pUnk;
ULONG m_ulRef;
public:
IDirect3DUnknown(IUnknown* pUnk)
{
m_pUnk = pUnk;
m_ulRef = 1;
}
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj)
{
return E_FAIL;
}
STDMETHOD_(ULONG,AddRef)(THIS)
{
m_pUnk->AddRef();
return ++m_ulRef;
}
STDMETHOD_(ULONG,Release)(THIS)
{
m_pUnk->Release();
ULONG ulRef = --m_ulRef;
if( 0 == ulRef )
{
delete this;
return 0;
}
return ulRef;
}
};
class IDirect3D8;
class IDirect3DDevice8;
class IDirect3DResource8;
class IDirect3DBaseTexture8;
class IDirect3DTexture8;
class IDirect3DVolumeTexture8;
class IDirect3DCubeTexture8;
class IDirect3DVertexBuffer8;
class IDirect3DIndexBuffer8;
class IDirect3DSurface8;
class IDirect3DVolume8;
class IDirect3DSwapChain8;
class IDirect3D8 : public IDirect3DUnknown
{
protected:
D3D8Base::IDirect3D8* m_pD3D;
static ThreadSafePointerSet m_List;
public:
IDirect3D8(D3D8Base::IDirect3D8*);
inline D3D8Base::IDirect3D8* GetDirect3D8() { return m_pD3D; }
static IDirect3D8* GetDirect3D(D3D8Base::IDirect3D8* pD3D);
/*** IDirect3DUnknown methods ***/
STDMETHOD_(ULONG,Release)(THIS);
/*** IDirect3D8 methods ***/
STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction);
STDMETHOD_(UINT, GetAdapterCount)(THIS);
STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3D8Base::D3DADAPTER_IDENTIFIER8* pIdentifier);
STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter);
STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,UINT Mode,D3D8Base::D3DDISPLAYMODE* pMode);
STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3D8Base::D3DDISPLAYMODE* pMode);
STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3D8Base::D3DDEVTYPE CheckType,D3D8Base::D3DFORMAT DisplayFormat,D3D8Base::D3DFORMAT BackBufferFormat,BOOL Windowed);
STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT AdapterFormat,DWORD Usage,D3D8Base::D3DRESOURCETYPE RType,D3D8Base::D3DFORMAT CheckFormat);
STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT SurfaceFormat,BOOL Windowed,D3D8Base::D3DMULTISAMPLE_TYPE MultiSampleType);
STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT AdapterFormat,D3D8Base::D3DFORMAT RenderTargetFormat,D3D8Base::D3DFORMAT DepthStencilFormat);
STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DCAPS8* pCaps);
STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter);
STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3D8Base::D3DPRESENT_PARAMETERS* pPresentationParameters,D3D8Wrapper::IDirect3DDevice8** ppReturnedDeviceInterface);
};
class IDirect3DDevice8 : public IDirect3DUnknown
{
protected:
D3D8Base::IDirect3DDevice8* m_pDevice;
static ThreadSafePointerSet m_List;
public:
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj)
{
return E_FAIL;
}
static IDirect3DDevice8* GetDirect3DDevice(D3D8Base::IDirect3DDevice8* pDevice);
__forceinline D3D8Base::IDirect3DDevice8* GetD3D8Device() { return m_pDevice; }
/*** IDirect3DUnknown methods ***/
STDMETHOD_(ULONG,Release)(THIS);
IDirect3DDevice8(D3D8Base::IDirect3DDevice8*);
/*** IDirect3DDevice8 methods ***/
STDMETHOD(TestCooperativeLevel)(THIS);
STDMETHOD_(UINT, GetAvailableTextureMem)(THIS);
STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes);
STDMETHOD(GetDirect3D)(THIS_ D3D8Wrapper::IDirect3D8** ppD3D8);
STDMETHOD(GetDeviceCaps)(THIS_ D3D8Base::D3DCAPS8* pCaps);
STDMETHOD(GetDisplayMode)(THIS_ D3D8Base::D3DDISPLAYMODE* pMode);
STDMETHOD(GetCreationParameters)(THIS_ D3D8Base::D3DDEVICE_CREATION_PARAMETERS *pParameters);
STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,D3D8Wrapper::IDirect3DSurface8* pCursorBitmap);
STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags);
STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow);
STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3D8Base::D3DPRESENT_PARAMETERS* pPresentationParameters,D3D8Wrapper::IDirect3DSwapChain8** pSwapChain);
STDMETHOD(Reset)(THIS_ D3D8Base::D3DPRESENT_PARAMETERS* pPresentationParameters);
STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3D8Base::D3DBACKBUFFER_TYPE Type,D3D8Wrapper::IDirect3DSurface8** ppBackBuffer);
STDMETHOD(GetRasterStatus)(THIS_ D3D8Base::D3DRASTER_STATUS* pRasterStatus);
STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3D8Base::D3DGAMMARAMP* pRamp);
STDMETHOD_(void, GetGammaRamp)(THIS_ D3D8Base::D3DGAMMARAMP* pRamp);
STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Wrapper::IDirect3DTexture8** ppTexture);
STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Wrapper::IDirect3DVolumeTexture8** ppVolumeTexture);
STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Wrapper::IDirect3DCubeTexture8** ppCubeTexture);
STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3D8Base::D3DPOOL Pool,D3D8Wrapper::IDirect3DVertexBuffer8** ppVertexBuffer);
STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Wrapper::IDirect3DIndexBuffer8** ppIndexBuffer);
STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3D8Base::D3DFORMAT Format,D3D8Base::D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,D3D8Wrapper::IDirect3DSurface8** ppSurface);
STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3D8Base::D3DFORMAT Format,D3D8Base::D3DMULTISAMPLE_TYPE MultiSample,D3D8Wrapper::IDirect3DSurface8** ppSurface);
STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3D8Base::D3DFORMAT Format,D3D8Wrapper::IDirect3DSurface8** ppSurface);
STDMETHOD(CopyRects)(THIS_ D3D8Wrapper::IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,D3D8Wrapper::IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray);
STDMETHOD(UpdateTexture)(THIS_ D3D8Wrapper::IDirect3DBaseTexture8* pSourceTexture,D3D8Wrapper::IDirect3DBaseTexture8* pDestinationTexture);
STDMETHOD(GetFrontBuffer)(THIS_ D3D8Wrapper::IDirect3DSurface8* pDestSurface);
STDMETHOD(SetRenderTarget)(THIS_ D3D8Wrapper::IDirect3DSurface8* pRenderTarget,D3D8Wrapper::IDirect3DSurface8* pNewZStencil);
STDMETHOD(GetRenderTarget)(THIS_ D3D8Wrapper::IDirect3DSurface8** ppRenderTarget);
STDMETHOD(GetDepthStencilSurface)(THIS_ D3D8Wrapper::IDirect3DSurface8** ppZStencilSurface);
STDMETHOD(BeginScene)(THIS);
STDMETHOD(EndScene)(THIS);
STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3D8Base::D3DRECT* pRects,DWORD Flags,D3D8Base::D3DCOLOR Color,float Z,DWORD Stencil);
STDMETHOD(SetTransform)(THIS_ D3D8Base::D3DTRANSFORMSTATETYPE State,CONST D3D8Base::D3DMATRIX* pMatrix);
STDMETHOD(GetTransform)(THIS_ D3D8Base::D3DTRANSFORMSTATETYPE State,D3D8Base::D3DMATRIX* pMatrix);
STDMETHOD(MultiplyTransform)(THIS_ D3D8Base::D3DTRANSFORMSTATETYPE,CONST D3D8Base::D3DMATRIX*);
STDMETHOD(SetViewport)(THIS_ CONST D3D8Base::D3DVIEWPORT8* pViewport);
STDMETHOD(GetViewport)(THIS_ D3D8Base::D3DVIEWPORT8* pViewport);
STDMETHOD(SetMaterial)(THIS_ CONST D3D8Base::D3DMATERIAL8* pMaterial);
STDMETHOD(GetMaterial)(THIS_ D3D8Base::D3DMATERIAL8* pMaterial);
STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3D8Base::D3DLIGHT8*);
STDMETHOD(GetLight)(THIS_ DWORD Index,D3D8Base::D3DLIGHT8*);
STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable);
STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable);
STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane);
STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane);
STDMETHOD(SetRenderState)(THIS_ D3D8Base::D3DRENDERSTATETYPE State,DWORD Value);
STDMETHOD(GetRenderState)(THIS_ D3D8Base::D3DRENDERSTATETYPE State,DWORD* pValue);
STDMETHOD(BeginStateBlock)(THIS);
STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken);
STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token);
STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token);
STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token);
STDMETHOD(CreateStateBlock)(THIS_ D3D8Base::D3DSTATEBLOCKTYPE Type,DWORD* pToken);
STDMETHOD(SetClipStatus)(THIS_ CONST D3D8Base::D3DCLIPSTATUS8* pClipStatus);
STDMETHOD(GetClipStatus)(THIS_ D3D8Base::D3DCLIPSTATUS8* pClipStatus);
STDMETHOD(GetTexture)(THIS_ DWORD Stage,D3D8Wrapper::IDirect3DBaseTexture8** ppTexture);
STDMETHOD(SetTexture)(THIS_ DWORD Stage,D3D8Wrapper::IDirect3DBaseTexture8* pTexture);
STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3D8Base::D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3D8Base::D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses);
STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize);
STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries);
STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber);
STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber);
STDMETHOD(DrawPrimitive)(THIS_ D3D8Base::D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3D8Base::D3DPRIMITIVETYPE,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount);
STDMETHOD(DrawPrimitiveUP)(THIS_ D3D8Base::D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3D8Base::D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3D8Base::D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,D3D8Wrapper::IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
STDMETHOD(SetVertexShader)(THIS_ DWORD Handle);
STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle);
STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle);
STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount);
STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData);
STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData);
STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,D3D8Wrapper::IDirect3DVertexBuffer8* pStreamData,UINT Stride);
STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,D3D8Wrapper::IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
STDMETHOD(SetIndices)(THIS_ D3D8Wrapper::IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
STDMETHOD(GetIndices)(THIS_ D3D8Wrapper::IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,DWORD* pHandle);
STDMETHOD(SetPixelShader)(THIS_ DWORD Handle);
STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle);
STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle);
STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount);
STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData);
STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3D8Base::D3DRECTPATCH_INFO* pRectPatchInfo);
STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3D8Base::D3DTRIPATCH_INFO* pTriPatchInfo);
STDMETHOD(DeletePatch)(THIS_ UINT Handle);
};
class IDirect3DSwapChain8 : public IDirect3DUnknown
{
protected:
D3D8Base::IDirect3DSwapChain8* m_pD3D;
static ThreadSafePointerSet m_List;
public:
/*** IUnknown methods ***/
STDMETHOD_(ULONG,Release)(THIS);
static IDirect3DSwapChain8* GetSwapChain(D3D8Base::IDirect3DSwapChain8* pSwapChain);
inline D3D8Base::IDirect3DSwapChain8* GetSwapChain8() { return m_pD3D; }
IDirect3DSwapChain8(D3D8Base::IDirect3DSwapChain8*);
STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3D8Base::D3DBACKBUFFER_TYPE Type,D3D8Wrapper::IDirect3DSurface8** ppBackBuffer);
};
class IDirect3DResource8 : public IDirect3DUnknown
{
protected:
D3D8Base::IDirect3DResource8* m_pD3D;
static ThreadSafePointerSet m_List;
public:
/*** IUnknown methods ***/
STDMETHOD_(ULONG,Release)(THIS);
static IDirect3DResource8* GetResource(D3D8Base::IDirect3DResource8* pSwapChain);
inline D3D8Base::IDirect3DResource8* GetResource() { return m_pD3D; }
IDirect3DResource8(D3D8Base::IDirect3DResource8*);
STDMETHOD(GetDevice)(THIS_ D3D8Wrapper::IDirect3DDevice8** ppDevice);
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData);
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid);
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew);
STDMETHOD_(DWORD, GetPriority)(THIS);
STDMETHOD_(void, PreLoad)(THIS);
STDMETHOD_(D3D8Base::D3DRESOURCETYPE, GetType)(THIS);
};
class IDirect3DBaseTexture8 : public IDirect3DResource8
{
protected:
D3D8Base::IDirect3DBaseTexture8* m_pD3D;
static ThreadSafePointerSet m_List;
public:
IDirect3DBaseTexture8(D3D8Base::IDirect3DBaseTexture8*);
inline D3D8Base::IDirect3DBaseTexture8* GetBaseTexture() { return m_pD3D; }
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew);
STDMETHOD_(DWORD, GetLOD)(THIS);
STDMETHOD_(DWORD, GetLevelCount)(THIS);
};
class IDirect3DTexture8 : public IDirect3DBaseTexture8
{
protected:
D3D8Base::IDirect3DTexture8* m_pD3D;
static ThreadSafePointerSet m_List;
public:
IDirect3DTexture8(D3D8Base::IDirect3DTexture8*);
static D3D8Wrapper::IDirect3DTexture8* GetTexture(D3D8Base::IDirect3DTexture8*);
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3D8Base::D3DSURFACE_DESC *pDesc);
STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,D3D8Wrapper::IDirect3DSurface8** ppSurfaceLevel);
STDMETHOD(LockRect)(THIS_ UINT Level,D3D8Base::D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
STDMETHOD(UnlockRect)(THIS_ UINT Level);
STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect);
};
class IDirect3DVolumeTexture8 : public IDirect3DBaseTexture8
{
protected:
D3D8Base::IDirect3DVolumeTexture8* m_pD3D;
static ThreadSafePointerSet m_List;
public:
IDirect3DVolumeTexture8(D3D8Base::IDirect3DVolumeTexture8*);
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3D8Base::D3DVOLUME_DESC *pDesc);
STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,D3D8Wrapper::IDirect3DVolume8** ppVolumeLevel);
STDMETHOD(LockBox)(THIS_ UINT Level,D3D8Base::D3DLOCKED_BOX* pLockedVolume,CONST D3D8Base::D3DBOX* pBox,DWORD Flags);
STDMETHOD(UnlockBox)(THIS_ UINT Level);
STDMETHOD(AddDirtyBox)(THIS_ CONST D3D8Base::D3DBOX* pDirtyBox);
};
class IDirect3DCubeTexture8 : public IDirect3DBaseTexture8
{
protected:
D3D8Base::IDirect3DCubeTexture8* m_pD3D;
static ThreadSafePointerSet m_List;
public:
IDirect3DCubeTexture8(D3D8Base::IDirect3DCubeTexture8*);
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3D8Base::D3DSURFACE_DESC *pDesc);
STDMETHOD(GetCubeMapSurface)(THIS_ D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level,D3D8Wrapper::IDirect3DSurface8** ppCubeMapSurface);
STDMETHOD(LockRect)(THIS_ D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level,D3D8Base::D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
STDMETHOD(UnlockRect)(THIS_ D3D8Base::D3DCUBEMAP_FACES FaceType,UINT Level);
STDMETHOD(AddDirtyRect)(THIS_ D3D8Base::D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect);
};
class IDirect3DVertexBuffer8 : public IDirect3DResource8
{
protected:
D3D8Base::IDirect3DVertexBuffer8* m_pD3D;
static ThreadSafePointerSet m_List;
public:
IDirect3DVertexBuffer8(D3D8Base::IDirect3DVertexBuffer8*);
inline D3D8Base::IDirect3DVertexBuffer8* GetVertexBuffer() { return m_pD3D; }
STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags);
STDMETHOD(Unlock)(THIS);
STDMETHOD(GetDesc)(THIS_ D3D8Base::D3DVERTEXBUFFER_DESC *pDesc);
};
class IDirect3DIndexBuffer8 : public IDirect3DResource8
{
protected:
D3D8Base::IDirect3DIndexBuffer8* m_pD3D;
static ThreadSafePointerSet m_List;
public:
IDirect3DIndexBuffer8(D3D8Base::IDirect3DIndexBuffer8*);
inline D3D8Base::IDirect3DIndexBuffer8* GetIndexBuffer() { return m_pD3D; }
STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags);
STDMETHOD(Unlock)(THIS);
STDMETHOD(GetDesc)(THIS_ D3D8Base::D3DINDEXBUFFER_DESC *pDesc);
};
class IDirect3DSurface8 : public IDirect3DUnknown
{
protected:
D3D8Base::IDirect3DSurface8* m_pD3D;
static ThreadSafePointerSet m_List;
public:
IDirect3DSurface8(D3D8Base::IDirect3DSurface8*);
static IDirect3DSurface8* GetSurface(D3D8Base::IDirect3DSurface8* pSurface);
inline D3D8Base::IDirect3DSurface8* GetSurface() { return m_pD3D; }
/*** IDirect3DUnknown methods ***/
STDMETHOD_(ULONG, Release)(THIS);
STDMETHOD(GetDevice)(THIS_ D3D8Wrapper::IDirect3DDevice8** ppDevice);
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData);
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid);
STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer);
STDMETHOD(GetDesc)(THIS_ D3D8Base::D3DSURFACE_DESC *pDesc);
STDMETHOD(LockRect)(THIS_ D3D8Base::D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
STDMETHOD(UnlockRect)(THIS);
};
class IDirect3DVolume8 : public IDirect3DUnknown
{
protected:
D3D8Base::IDirect3DVolume8* m_pD3D;
static ThreadSafePointerSet m_List;
public:
IDirect3DVolume8(D3D8Base::IDirect3DVolume8*);
STDMETHOD(GetDevice)(THIS_ D3D8Wrapper::IDirect3DDevice8** ppDevice);
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData);
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid);
STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer);
STDMETHOD(GetDesc)(THIS_ D3D8Base::D3DVOLUME_DESC *pDesc);
STDMETHOD(LockBox)(THIS_ D3D8Base::D3DLOCKED_BOX * pLockedVolume,CONST D3D8Base::D3DBOX* pBox,DWORD Flags);
STDMETHOD(UnlockBox)(THIS);
};
typedef D3D8Base::IDirect3D8* (WINAPI *D3DCREATE)(UINT);
IDirect3D8* WINAPI Direct3DCreate8(UINT Version);
extern IDirect3DDevice8 *last_device;
extern IDirect3DSurface8 *render_surface;
extern void (*rendering_callback)( int );
}
}