pjgat09
|
23ae71382e
|
N64: More D3D8 wrapper cleanup
|
2014-08-17 18:53:49 +00:00 |
pjgat09
|
1de36a0e2f
|
D3D8 Wrapper: Some code cleanup, better logging
|
2014-08-10 21:14:29 +00:00 |
pjgat09
|
42a69de1e2
|
N64: Set jabo to render to an offscreen surface
|
2014-07-23 02:44:33 +00:00 |
pjgat09
|
7c5c47bedb
|
N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting
|
2014-07-22 01:51:15 +00:00 |
pjgat09
|
ac52487106
|
N64: Some d3d8 wrapper code cleanup
|
2014-07-22 01:05:39 +00:00 |
pjgat09
|
20fb404d2e
|
N64 D3D8 wrapper: handle wrapping/releasing textures better
|
2014-07-20 03:18:31 +00:00 |
pjgat09
|
88f5bd7088
|
N64: Fixed the problem with the D3D8 wrapper crashing when exiting or rebooting the core. Made sure to free the libraries so rebooting works. Started to clean up the code.
|
2014-07-20 02:38:57 +00:00 |
pjgat09
|
b9c17123ea
|
Split the D3D8Interceptor code into separate files
|
2014-07-19 18:35:47 +00:00 |
pjgat09
|
6fe4d25974
|
N64: Committing the D3D8 Interceptor project for jabo
|
2014-07-19 02:19:43 +00:00 |