BizHawk/BizHawk.Emulation.Common
adelikat 676d1ecd0f Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable 2014-06-28 15:56:20 +00:00
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Database give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation 2014-06-21 06:40:07 +00:00
Interfaces Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable 2014-06-28 15:56:20 +00:00
Properties fix sln building - apparently you need these files 2013-11-11 17:49:10 +00:00
Sound add a crappy little PCE sound debugger and individual channel muting 2014-06-09 08:10:20 +00:00
BizHawk.Emulation.Common.csproj move stuff 2014-05-31 16:12:59 +00:00
CoreAttributes.cs Automate the about box 2014-06-01 01:57:22 +00:00
Extensions.cs Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace 2014-05-31 14:29:27 +00:00
MemoryDomain.cs add dummy helper to MemoryDomainList 2013-12-08 17:28:43 +00:00
TextState.cs add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all 2014-06-04 18:53:57 +00:00