190 lines
4.6 KiB
C#
190 lines
4.6 KiB
C#
using System.Collections.Generic;
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using System.Drawing;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Sega.MasterSystem;
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namespace BizHawk.Client.EmuHawk
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{
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[Schema("SMS")]
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public class SmsSchema : IVirtualPadSchema
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{
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public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
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{
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if (((SMS)core).IsGameGear)
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{
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yield return GGController(1);
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yield return GGConsoleButtons();
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}
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else
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{
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yield return StandardController(1);
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yield return StandardController(2);
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yield return SmsConsoleButtons();
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}
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}
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private static PadSchema StandardController(int controller)
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{
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return new PadSchema
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{
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IsConsole = false,
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DefaultSize = new Size(174, 90),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} Up",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(14, 12),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} Down",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(14, 56),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} Left",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 34),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} Right",
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Icon = Properties.Resources.Forward,
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Location = new Point(24, 34),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} B1",
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DisplayName = "1",
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Location = new Point(122, 34),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} B2",
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DisplayName = "2",
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Location = new Point(146, 34),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema GGController(int controller)
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{
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return new PadSchema
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{
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IsConsole = false,
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DefaultSize = new Size(174, 90),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} Up",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(14, 12),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} Down",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(14, 56),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} Left",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 34),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} Right",
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Icon = Properties.Resources.Forward,
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Location = new Point(24, 34),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} Start",
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DisplayName = "S",
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Location = new Point(134, 12),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} B1",
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DisplayName = "1",
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Location = new Point(122, 34),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = $"P{controller} B2",
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DisplayName = "2",
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Location = new Point(146, 34),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema SmsConsoleButtons()
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{
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return new PadSchema
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{
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DisplayName = "Console",
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IsConsole = true,
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DefaultSize = new Size(150, 50),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "Reset",
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DisplayName = "Reset",
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Location = new Point(10, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "Pause",
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DisplayName = "Pause",
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Location = new Point(58, 15),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema GGConsoleButtons()
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{
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return new PadSchema
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{
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DisplayName = "Console",
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IsConsole = true,
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DefaultSize = new Size(150, 50),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "Reset",
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DisplayName = "Reset",
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Location = new Point(10, 15),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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}
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}
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