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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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b26fe36cee
BizHawk
/
output
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adelikat
b1b96ad070
NESHawk - handle some junk with bus conflict issues
2015-08-16 10:53:48 -04:00
..
Gameboy
/Palettes
Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and
2014-12-20 13:36:36 +00:00
Lua
Super Castlevania IV collision viewer lua script
2015-07-28 08:57:35 -05:00
NES
/Palettes
load 512-entry palettes, but dont do anything with them yet
2014-08-14 15:52:25 +00:00
Shaders
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
dll
psx - build new octoshock.dll
2015-08-11 15:05:35 -05:00
gamedb
NESHawk - handle some junk with bus conflict issues
2015-08-16 10:53:48 -04:00
7z.dll
move output folder up one level
2013-11-03 14:06:46 +00:00
defctrl.json
fix default controls for psx
2015-07-12 10:05:16 -04:00