BizHawk/BizHawk.Client.Common
adelikat b26b26efbe More movies 2.0 work 2014-06-12 20:42:46 +00:00
..
7z detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
Properties Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
config Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works 2014-06-11 02:40:24 +00:00
helpers Removed one-use MaxHexValueFromMaxDigits function from StringHelpers.cs. 2014-05-15 15:12:30 +00:00
lua Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0 2014-06-11 01:41:41 +00:00
movie More movies 2.0 work 2014-06-12 20:42:46 +00:00
rewind fix bugs in the delta rewinding code? 2014-04-08 00:22:14 +00:00
tools SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor 2014-05-31 23:05:02 +00:00
BinarySaveStates.cs Binary savestates now way more awesomer and point-having 2014-03-21 03:50:17 +00:00
BizHawk.Client.Common.csproj More movie 2.0 stuff 2014-06-12 11:53:25 +00:00
ControllerBinding.cs Lua - joypad.setfrommnemonicstr() - support the notion of pressing the analog stick for 1 frame, rather than sticky behavior 2014-05-21 03:25:41 +00:00
CoreFileProvider.cs pce: refactor CD loading to move bios determination out of RomLoader 2014-02-10 15:26:18 +00:00
FirmwareManager.cs don't search for firmwares in nonexisting directory to avoid assert in FirmwareManager 2014-02-05 23:53:41 +00:00
GLManager.cs fix crashing bugs in yabause+software 2014-06-09 19:19:12 +00:00
Global.cs SystemInfo - fix detection of GBC 2014-05-31 23:30:33 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
InputManager.cs put Customize menu item in context menu 2014-05-07 01:03:44 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs some code cleanup 2014-02-22 23:59:52 +00:00
PathManager.cs Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace 2014-05-31 14:29:27 +00:00
RecentFiles.cs Customize box - implement recent tab 2014-05-07 00:41:13 +00:00
RomGame.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
RomLoader.cs Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work) 2014-06-04 17:02:54 +00:00
SaveSlotManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
SavestateManager.cs Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely) 2014-05-07 01:36:19 +00:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
SystemInfo.cs SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor 2014-05-31 23:05:02 +00:00
XmlGame.cs Icons for some gameboy dialogs 2014-05-11 17:48:17 +00:00