115 lines
2.3 KiB
C#
115 lines
2.3 KiB
C#
using BizHawk.Client.Common;
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namespace BizHawk.MultiClient
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{
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public class SNESLuaLibrary : LuaLibraryBase
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{
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public override string Name { get { return "snes"; } }
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public override string[] Functions
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{
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get
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{
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return new[]
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{
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"getlayer_bg_1",
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"getlayer_bg_2",
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"getlayer_bg_3",
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"getlayer_bg_4",
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"getlayer_obj_1",
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"getlayer_obj_2",
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"getlayer_obj_3",
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"getlayer_obj_4",
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"setlayer_bg_1",
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"setlayer_bg_2",
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"setlayer_bg_3",
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"setlayer_bg_4",
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"setlayer_obj_1",
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"setlayer_obj_2",
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"setlayer_obj_3",
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"setlayer_obj_4",
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};
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}
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}
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public static bool snes_getlayer_bg_1()
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{
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return Global.Config.SNES_ShowBG1_1;
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}
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public static bool snes_getlayer_bg_2()
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{
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return Global.Config.SNES_ShowBG2_1;
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}
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public static bool snes_getlayer_bg_3()
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{
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return Global.Config.SNES_ShowBG3_1;
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}
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public static bool snes_getlayer_bg_4()
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{
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return Global.Config.SNES_ShowBG4_1;
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}
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public static bool snes_getlayer_obj_1()
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{
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return Global.Config.SNES_ShowOBJ1;
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}
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public static bool snes_getlayer_obj_2()
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{
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return Global.Config.SNES_ShowOBJ2;
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}
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public static bool snes_getlayer_obj_3()
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{
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return Global.Config.SNES_ShowOBJ3;
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}
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public static bool snes_getlayer_obj_4()
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{
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return Global.Config.SNES_ShowOBJ4;
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}
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public static void snes_setlayer_bg_1(bool value)
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{
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GlobalWinF.MainForm.SNES_ToggleBG1(value);
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}
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public static void snes_setlayer_bg_2(bool value)
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{
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GlobalWinF.MainForm.SNES_ToggleBG2(value);
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}
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public static void snes_setlayer_bg_3(bool value)
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{
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GlobalWinF.MainForm.SNES_ToggleBG3(value);
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}
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public static void snes_setlayer_bg_4(bool value)
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{
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GlobalWinF.MainForm.SNES_ToggleBG4(value);
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}
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public static void snes_setlayer_obj_1(bool value)
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{
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GlobalWinF.MainForm.SNES_ToggleOBJ1(value);
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}
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public static void snes_setlayer_obj_2(bool value)
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{
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GlobalWinF.MainForm.SNES_ToggleOBJ2(value);
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}
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public static void snes_setlayer_obj_3(bool value)
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{
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GlobalWinF.MainForm.SNES_ToggleOBJ3(value);
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}
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public static void snes_setlayer_obj_4(bool value)
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{
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GlobalWinF.MainForm.SNES_ToggleOBJ4(value);
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}
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}
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}
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