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EmuLuaLibrary.Bit.cs
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a better way to set up lua libraries, including a proof of concept for callbacks (in this case passing in a method for logging to an output window, but there can be other applications as well)
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2013-10-31 00:31:25 +00:00 |
EmuLuaLibrary.Client.cs
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move emu library to its own object, remove emu_onsnoop (should use event library instead), moved many multiclient only functions into the client library instead (todo: document those)
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2013-10-31 18:09:40 +00:00 |
EmuLuaLibrary.Common.cs
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Lua - Refactor bit library to be its own class, proof of concept for the remaining libraries
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2013-10-29 13:52:59 +00:00 |
EmuLuaLibrary.Console.cs
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a better way to set up lua libraries, including a proof of concept for callbacks (in this case passing in a method for logging to an output window, but there can be other applications as well)
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2013-10-31 00:31:25 +00:00 |
EmuLuaLibrary.Emu.cs
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move emu library to its own object, remove emu_onsnoop (should use event library instead), moved many multiclient only functions into the client library instead (todo: document those)
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2013-10-31 18:09:40 +00:00 |
EmuLuaLibrary.Events.cs
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move event library to its own object, slight tweak to anonymous function name, double clicking on registered functions dialog invokes the method clicked
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2013-10-31 16:58:56 +00:00 |
EmuLuaLibrary.Forms.cs
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forms library made into its own object
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2013-10-31 16:45:08 +00:00 |
EmuLuaLibrary.Gui.cs
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move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics()
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2013-10-31 18:43:01 +00:00 |
EmuLuaLibrary.Input.cs
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Make some more lua libraries into their own objects
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2013-10-31 13:07:42 +00:00 |
EmuLuaLibrary.Joypad.cs
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Make some more lua libraries into their own objects
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2013-10-31 13:07:42 +00:00 |
EmuLuaLibrary.MainMemory.cs
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turn memory lua libraries into their own objects
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2013-10-31 16:10:20 +00:00 |
EmuLuaLibrary.Memory.cs
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turn memory lua libraries into their own objects
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2013-10-31 16:10:20 +00:00 |
EmuLuaLibrary.Movie.cs
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Make some more lua libraries into their own objects
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2013-10-31 13:07:42 +00:00 |
EmuLuaLibrary.NES.cs
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a better way to set up lua libraries, including a proof of concept for callbacks (in this case passing in a method for logging to an output window, but there can be other applications as well)
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2013-10-31 00:31:25 +00:00 |
EmuLuaLibrary.SNES.cs
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a better way to set up lua libraries, including a proof of concept for callbacks (in this case passing in a method for logging to an output window, but there can be other applications as well)
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2013-10-31 00:31:25 +00:00 |
EmuLuaLibrary.Savestate.cs
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make savestate library its own object, also removed savestate.registersave and savestate.registerload (users should now use the events library instead). Todo: update documentation and remove references to these in any checked in lua scripts that might use them
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2013-10-31 16:20:45 +00:00 |
EmuLuaLibrary.cs
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move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics()
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2013-10-31 18:43:01 +00:00 |
LuaLibraryBase.cs
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move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics()
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2013-10-31 18:43:01 +00:00 |