BizHawk/BizHawk.MultiClient/tools/Lua/Libraries
adelikat ae34ccce0a move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics() 2013-10-31 18:43:01 +00:00
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EmuLuaLibrary.Bit.cs a better way to set up lua libraries, including a proof of concept for callbacks (in this case passing in a method for logging to an output window, but there can be other applications as well) 2013-10-31 00:31:25 +00:00
EmuLuaLibrary.Client.cs move emu library to its own object, remove emu_onsnoop (should use event library instead), moved many multiclient only functions into the client library instead (todo: document those) 2013-10-31 18:09:40 +00:00
EmuLuaLibrary.Common.cs Lua - Refactor bit library to be its own class, proof of concept for the remaining libraries 2013-10-29 13:52:59 +00:00
EmuLuaLibrary.Console.cs a better way to set up lua libraries, including a proof of concept for callbacks (in this case passing in a method for logging to an output window, but there can be other applications as well) 2013-10-31 00:31:25 +00:00
EmuLuaLibrary.Emu.cs move emu library to its own object, remove emu_onsnoop (should use event library instead), moved many multiclient only functions into the client library instead (todo: document those) 2013-10-31 18:09:40 +00:00
EmuLuaLibrary.Events.cs move event library to its own object, slight tweak to anonymous function name, double clicking on registered functions dialog invokes the method clicked 2013-10-31 16:58:56 +00:00
EmuLuaLibrary.Forms.cs forms library made into its own object 2013-10-31 16:45:08 +00:00
EmuLuaLibrary.Gui.cs move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics() 2013-10-31 18:43:01 +00:00
EmuLuaLibrary.Input.cs Make some more lua libraries into their own objects 2013-10-31 13:07:42 +00:00
EmuLuaLibrary.Joypad.cs Make some more lua libraries into their own objects 2013-10-31 13:07:42 +00:00
EmuLuaLibrary.MainMemory.cs turn memory lua libraries into their own objects 2013-10-31 16:10:20 +00:00
EmuLuaLibrary.Memory.cs turn memory lua libraries into their own objects 2013-10-31 16:10:20 +00:00
EmuLuaLibrary.Movie.cs Make some more lua libraries into their own objects 2013-10-31 13:07:42 +00:00
EmuLuaLibrary.NES.cs a better way to set up lua libraries, including a proof of concept for callbacks (in this case passing in a method for logging to an output window, but there can be other applications as well) 2013-10-31 00:31:25 +00:00
EmuLuaLibrary.SNES.cs a better way to set up lua libraries, including a proof of concept for callbacks (in this case passing in a method for logging to an output window, but there can be other applications as well) 2013-10-31 00:31:25 +00:00
EmuLuaLibrary.Savestate.cs make savestate library its own object, also removed savestate.registersave and savestate.registerload (users should now use the events library instead). Todo: update documentation and remove references to these in any checked in lua scripts that might use them 2013-10-31 16:20:45 +00:00
EmuLuaLibrary.cs move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics() 2013-10-31 18:43:01 +00:00
LuaLibraryBase.cs move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics() 2013-10-31 18:43:01 +00:00